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ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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06935 | Misc. | Major | Always | Apr 8, 2018, 19:22 | Feb 21, 2021, 17:58 |
Tester | john_iv | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | AJR | Resolution | Fixed | OS | Windows 10 (64-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.196 | Fixed in Version | 0.229 | Build | 64-bit |
Fixed in Git Commit | f806cfd | Github Pull Request # | |||
Summary | 06935: BFGX Shadow Mask not appearing in slider controls when more than one artpath present in mame.ini. | ||||
Description |
Noticed an oversight(?) with the mame.ini handling of the BGFX directory and the slider control for the shadow mask. If I have more than one artwork folder (which I do for Mr. Do's, handheld, effects) stated in mame.ini artwork path, ala: artpath artwork;artwork_handheld;artwork_ingame I no longer can select the window 0, screen 0 shadow mask in the slider controls menu in-game. It's not present. Going to: artpath artwork brings it back. Also run into the same issue if I use an absolute path for bgfx_path = c:\blahblah\bgfx insetad of bgfx_path bgfx. Anyhow, would be nice to be able to select the shadow mask line again w/ multiple artpaths. |
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Steps To Reproduce |
1. Edit mame.ini to have multiple artpaths. artpath artwork;test;test2 2. Launch mame: 'mame dkong -video bgfx -bgfx_screen_chains crt-geom-deluxe' 3. Enter tab menu and slider controls. 4. Note the missing shadow mask entry in the list. |
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Additional Information | |||||
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Notes
1
No.18473
Robbbert Senior Tester
Feb 21, 2021, 17:36
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This should be fixed in 0.229GIT |
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