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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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00681 | Sound | Major | Always | Feb 1, 2008, 20:34 | Feb 1, 2008, 20:35 |
Tester | -Misc Reporters- | View Status | Public | Platform | |
Assigned To | Resolution | Fixed | OS | ||
Status [?] | Resolved | Driver | |||
Version | 0.103u3 | Fixed in Version | 0.117u2 | Build | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 00681: shollow, wacko, tron, dotron, crater, rampage: Major sound lag in some mcr.c and mcr3.c games. | ||||
Description |
In the recent versions of MAME, Satan's Hollow has major sound lag. In other words, when the player fires off a shot there is a half second delay until the firing sound is heard. I have noticed this with other Bally Midway games, Wacko, Satan's Hollow, Tron, Discs Of Tron, Crater Raider... With Wacko, the player's firing shot is not heard until the shot has traveled over halfway through the screen. Compared to 36 Final, these delays have increased quite a bit. There may be some natural sound delay with these games but unlikely to be so far off as it currently is. |
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Steps To Reproduce | |||||
Additional Information | Reported by JigenD / Gyrovision | ||||
Github Commit | |||||
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Regression Version | |||||
Affected Sets / Systems | shollow, wacko, tron, dotron, crater, rampage | ||||
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