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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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06799 | Crash/Freeze | Critical (emulation) | Always | Dec 24, 2017, 20:27 | Jan 3, 2018, 00:24 |
Tester | wuemura | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | AJR | Resolution | Fixed | OS | Windows 10 (64-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.192 | Fixed in Version | 0.194 | Build | 64-bit |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 06799: hjingi: Emulation hang | ||||
Description | Game hang and does loud noises | ||||
Steps To Reproduce |
1. inset coin & press 1P 2. Press 1P 3. Emulation hang and do noises |
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Additional Information | |||||
Github Commit | |||||
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Regression Version | |||||
Affected Sets / Systems | hjingi | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
3
No.14559
Tafoid Administrator
Dec 24, 2017, 22:19
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https://github.com/mamedev/mame/commit/fe999de3d3d76ddc3b4f448628fe32714e0c2a03 Good chance this is the regression. It happens on this day, anyway. |
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No.14564
Osso Moderator
Dec 26, 2017, 08:56
edited on: Dec 26, 2017, 08:56 |
That's because hjingi_bank_w used to only set the palette bank, while after the change it sets the rom bank too. Something like this hacks it to work, but I'll let AJR have a look. WRITE8_MEMBER(dynax_state::hjingi_bank_w) { if (data > 0x0f && data < 0x16) m_bankdev->set_bank(data); } |
No.14606
AJR Developer
Jan 3, 2018, 00:24
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Clearly hjingi_bank_w was one function I didn't fully understand when I was rewriting the driver. I managed to remove it entirely in the course of separating the bank switches. |