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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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06672 | Sound | Major | Always | Sep 2, 2017, 22:02 | Sep 3, 2017, 01:42 |
Tester | envisaged0ne | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | AJR | Resolution | Fixed | OS | Windows Vista/7/8 (64-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.189 | Fixed in Version | 0.190 | Build | 64-bit |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 06672: starwars: Missing/malfunctioning sound | ||||
Description | In particular, voice clips seem not to be playing correctly or at all. | ||||
Steps To Reproduce | |||||
Additional Information |
https://github.com/mamedev/mame/commit/a725cd2ba8839e166ac9f43893c2506214492661 This appears to be the commit that caused the regression. July 10 am build works, July 11 am build doesn't |
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Github Commit | |||||
Flags | |||||
Regression Version | 0.188 | ||||
Affected Sets / Systems | starwars | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
2
No.14158
AJR Developer
Sep 2, 2017, 23:29
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It's not easy for me to reproduce this one, even with the info given in the original report on MAMEWorld (http://www.mameworld.info/ubbthreads/showthreaded.php?Cat=&Number=369344&page=0&view=expanded&sb=5&o=&fpart=1&vc=1). |
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No.14159
AJR Developer
Sep 3, 2017, 01:42
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Actually, shortly after I posted that last comment, I was able to hear the missing sounds in 0.187. I tried one unsuccessful fix, and then considered restoring the old boost_interleave method as an annex to the modern soundlatch semaphore handling. This worked, and I've committed that. |