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ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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06586 | Documentation | Trivial | Have not tried | May 25, 2017, 20:06 | Jul 4, 2019, 08:09 |
Tester | FMecha | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Open | OS | Windows 10 (64-bit) | |
Status [?] | Acknowledged | Driver | |||
Version | 0.185 | Fixed in Version | Build | ||
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 06586: Various games: Games missing MACHINE_NODEVICE flags | ||||
Description |
Several games are missing MACHINE_NODEVICE flags, as listed below. (Originally this was only about SSF2 Tournament Battle, but this was later extended at Osso's suggestion.) LAN: cischeat.cpp: bigrun, cischeat, f1gpstar, f1gpstaro, f1gpstr2 cps2.cpp: ssf2tb, ssf2tbr1, ssf2tbj, ssf2tbj1, ssf2tba, ssf2tbh f1gp.cpp: f1gp, f1gp2 (has link menu) groundfx.cpp: groundfx namcofl.cpp: speedrcr, finalapr, finalapro, finalprj namcos11.cpp: pocketrc (there's menu for link, IIRC) namcos22.cpp: ridgera2, raveracw, acedrvr, victlapw, cybrcycc, tokyowar (including clones, probably also alpiner, alpiner2, cybrcomm, adillor?) neogeo.cpp/neodriv.hxx: lbowling, ridhero, trally segaxbd.cpp: rascot? CAMERA and/or PRINTER: namcos23.cpp: raceon (CAMERA only) neoprint.cpp: neoprint, npcartv1, 98best44, nprsp taito_b.cpp: realpunc (CAMERA only) taito_f2.cpp: yesnoj (PRINTER only) stv.cpp: All Print/Name Club games More shall be added as I skim around the cpp files or remember. 2019/4/7 Update: Realized MACHINE_NODEVICE_CAMERA isn't a thing. |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
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Regression Version | |||||
Affected Sets / Systems | Various games | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
3
No.13852
FMecha Tester
May 26, 2017, 10:09
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I've noticed some other games with network capability forgot this flag as well. Even realpunc doesn't have MACHINE_NODEVICE_CAMERA either... |
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No.13853
Osso Moderator
May 26, 2017, 12:41
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Maybe you could use this bug report to list all the games that are missing the NODEVICE flags? |
No.16286
Hydreigon Tester
Apr 4, 2019, 15:34
edited on: Jul 3, 2019, 20:33 |
May as well bring this back from the dead but only for MACHINE_NODEVICE_LAN and explain some stuff. harddriv.cpp: steeltal and clones (uses the DSPCOM I/O board for serial comms; emulation isn't fully complete yet; not used in racedriv) atarig42: roadriot and clones (Either a DSPCOM or shared memory board is used) atarigx2: all sets (similar situation to atarig42) atarigt: tmek and clones (either a max232 or ltc485 (direct link for the twin cab); both serial based) segaxbd/segaybd: smgp/clones, lastsurv and pdriftl (sailorsat demonstrated pdriftl's comms working but didn't commit; smgp and lastsurv has near identical network hardware) konamigx: racinfrc and clone (rs232/LANC/shared ram combination, source not known yet) midvunit: crusnusa, crusnwld/clones, and offroadc/clones (main processor, TMS320C31, provides rs232 networking) gticlub.cpp/zr107.cpp: all zr107 sets, gticlub and thunderh (rs232/LANC/shared ram combination; the PPC 403GA has serial support) taitojc.cpp: dangcurv/clone, sidebs/cones and sidebs2/clones (SMC COM20020I) nwk-tr.cpp: all sets (similar to zr107 and gticlub) cobra.cpp: racingjdx (as above) hornet.cpp: sscope2 (as above) gaelco3d: (same processor/dsp from midvunit, same method of networking) midzeus.cpp: crusnexo/clones and grid/clone (slighting different revision processor from midvunit but serial ports function the same) Really wish for more updates. EDIT: Good thing I put that "NODEVICE_LAN" flag to more use. |