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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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06579 | Sound | Minor | Always | May 12, 2017, 08:48 | Nov 5, 2018, 18:40 |
Tester | EoceneMiacid | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | ctr | Resolution | Fixed | OS | Linux (64-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.185 | Fixed in Version | 0.201 | Build | 64-bit |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 06579: fantjour, gokuparo: Slightly distorted/scratchy sound/artifacts | ||||
Description |
I have my system hooked up to a reasonably high end sound system with HDMI, providing crystal clear sound. Fantjour/gokuparo sounds noticeably bad, especially if many samples are played at once. There are also artifacts whenever screen elements fade in on out (like the title logo) I usually use portaudio for sound output with a latency of 2, but using default SDL audio and increased latency doesn't make a difference. |
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Steps To Reproduce | Play the game and listen to the audio | ||||
Additional Information |
I have recorded the intro and demo that demonstrate the issue. You can see loud spikes in the waveform whenever artifacts occur. You can listen to it here > https://soundcloud.com/ralf-van-bogaert/gokuparo (although soundcloud appears to have compressed the waveform slightly) |
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Github Commit | |||||
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Regression Version | |||||
Affected Sets / Systems | fantjour, gokuparo | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
1
No.15736
hap Developer
Nov 4, 2018, 15:23
edited on: Nov 5, 2018, 18:39 |
It seems to be fixed? If I had to guess, it's one of superctr's updates to TMS57002. *edit* indeed, fixed August 18 2018, superctr improved Taito ZSG2 and TMS57002 at this time. |
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