- --
Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
06527 | Sound | Minor | Always | Mar 28, 2017, 04:45 | Nov 12, 2017, 15:36 |
Tester | jaw970 | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | hap | Resolution | Fixed | OS | Windows 10 (64-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.183 | Fixed in Version | 0.192 | Build | 64-bit |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 06527: elevator: Elevator Action sound | ||||
Description |
Hello, An MCU was recently added during last release as well. Perhaps this is the reason. Game: Elevator Action driver: taitosj set: elevator MAME version: Official 0.183 from official site Issue: - Insert coin sound and game music plays very loud - Sound effects are very low. Examples: - During game's opening sequence, and throughout the game, the game's sound is very low - During game play, when player jumps you cannot hear the jump sound (unless it's very low and I just cannot hear it). Troubleshooting: - deleted CFG and INI file - deleted MAME and re-downloaded official mamedev.org Thank you. Jason |
||||
Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | 0.178 | ||||
Affected Sets / Systems | elevator | ||||
Attached Files
|
|||||
Relationships
There are no relationship linked to this issue. |
Notes
8
No.13731
Tafoid Administrator
Mar 28, 2017, 09:35
|
Not sure when the volumes got adjusted, but it was better in the past (at least from memory) |
---|---|
No.13733
Tafoid Administrator
Mar 28, 2017, 17:02
|
In some quick release binary testing, MAME 0.178 first shows these disproportionate volume levels for music/sound. |
No.13735
Augusto Tester
Mar 28, 2017, 19:03
|
The dev had added MCU and sounds how if him is working in that driver. DAC is very high. |
No.13773
ozfalcon Tester
Apr 6, 2017, 12:20
edited on: Apr 8, 2017, 04:27 |
Never noticed this before, But found the following values to sound ok. 0.5 ay1 (Ch0,1,2) = Start music 2.0 ay2 = Grapple Hook/Shot hit/Light drop/Jump/Squash/Door/Death tune 2.0 ay3 = Footsteps/Elevator/End tune 2.0 ay4 = Gun shot/Shot miss 0.5 DAC = Coin drop/Jump Attack |
No.13779
Augusto Tester
Apr 8, 2017, 23:42
|
DAC using high values the sound is distorted. Less of 0.40 is good. All others adjust are good and sounds how before when MCU was added. |
No.14193
rcoltrane Tester
Sep 25, 2017, 19:19
|
I've played this game yesterday and I can confirm that the sounds are messed up. At the end of the level, when you jump in the car to leave the building, the sound volume is drastically reduced when the car is drifting. |
No.14424
estefan3112 Tester
Nov 9, 2017, 14:43
|
Confirmed as well for MAME 0.191 (Mac Binary). The sound adjustments described by ozfalcon above work nicely for me, though. |
No.14428
hap Developer
Nov 12, 2017, 15:36
|
The regression was because MCFG_AY8910_OUTPUT_TYPE(AY8910_SINGLE_OUTPUT) changes volume output, and volume balance was left unchanged when that line was added. |