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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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06440 | Gameplay | Critical (emulation) | Always | Nov 29, 2016, 20:28 | Dec 13, 2016, 06:51 |
Tester | haynor666 | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | smf | Resolution | Fixed | OS | Windows Vista/7/8 (64-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.179 | Fixed in Version | 0.181 | Build | 64-bit |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 06440: Most/all sets in segag80r.cpp: game resets itself during play | ||||
Description | Quite offen game either resets itself during gameplay or generates trash on screen (sprites stay on screen). | ||||
Steps To Reproduce | Just start game and play couple minutes. | ||||
Additional Information |
Specific issues: 005, monsterb - When playing a game, at odd times, the game suddenly resets astrob - If the demo runs for about 11 minutes, in testing, the screen goes black and emulation halts spaceod - Let emulation run for a bit over 5 minutes and the screen will stop as shown in screenshot sindbadm - At random times during play, it will either reset or freeze emulation while music plays |
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Github Commit | |||||
Flags | |||||
Regression Version | 0.179 | ||||
Affected Sets / Systems | Most/all sets in segag80r.cpp | ||||
Attached Files
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spaceod.png (5,114 bytes) Nov 29, 2016, 20:59 Uploaded by Robbbert
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Relationships
There are no relationship linked to this issue. |
Notes
5
No.13439
Robbbert Senior Tester
Nov 29, 2016, 21:00
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I left it in attract mode and after a while the attached picture occurred. The background continued to slide along, but the rest was frozen. |
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No.13441
B2K24 Senior Tester
Nov 30, 2016, 01:59
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Fairly easily to repo and takes anywhere from 1 - 2 minutes after coining up and starting up a fresh run. |
No.13442
Tafoid Administrator
Nov 30, 2016, 05:40
edited on: Dec 1, 2016, 20:22 |
Appears to start malfunctioning immediately after 0.178 was released. Traced to z80 adjustments. |
No.13446
Osso Moderator
Dec 1, 2016, 13:03
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Putting back the PRVPC = -1 line in the void z80_device::take_interrupt() method "fixes" the problems. It was removed with this commit: https://git.redump.net/mame/commit/?id=2a6cbb70c4a8b2cdd6dbf6488cee92bd60fcc55e . I tested spaceod since it's the one which reproduces consistently letting attract run 3 times I guess it doesn't like the way the offs_t segag80r_state::decrypt_offset(address_space &space, offs_t offset) method is implemented. |
No.13453
Tafoid Administrator
Dec 1, 2016, 20:36
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Actually it is from that code, but not that commit, as it was reverted here, The update was posted just prior to release with unknown consequences, so reverted. https://github.com/mamedev/mame/commit/7f1bb873d19bc81907e800b2ab6ed00e82a79f28 The commit I mentioned earlier is the recommit after the release of 0.178 was done. https://github.com/mamedev/mame/commit/00f6256e4a761b07d31b76ef30dca5e4deecc98a Your observations still seem valid, though. I'll try to let smf know to see if he has any ideas. |