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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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06381 | Gameplay | Minor | Always | Sep 17, 2016, 00:42 | Jul 18, 2021, 06:21 |
Tester | alphabeta2 | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Fixed | OS | Other | |
Status [?] | Resolved | Driver | |||
Version | 0.177 | Fixed in Version | 0.234 | Build | |
Fixed in Git Commit | 3f30f6e | Github Pull Request # | |||
Summary | 06381: windheat, windheatj, windheatu, windheata: The AI cars are always Toyota Truenos in standard mode | ||||
Description |
After watching a non-emulated video of someone playing Winding Heat, the AI cars are random while in MAME, it's always Toyota Sprinter Truenos (AE86) racing against you in standard racing mode. Here's a clip showing the game with random AI cars: Here's the MAME version: |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
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Regression Version | |||||
Affected Sets / Systems | windheat, windheatj, windheatu, windheata | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
10
No.13182
Tafoid Administrator
Sep 17, 2016, 13:51
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based on video at start of each race.. confirm |
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No.13183
alphabeta2 Tester
Sep 17, 2016, 16:28
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Thanks, not to mention if you disable the traffic, the AI cars are random generated, I think it's probably due to the bad chip thing that causes the game to freeze. |
No.17918
Hydreigon Tester
Aug 29, 2020, 15:53
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I'm unable to reproduce this in this in the latest version of mame. It could have been a CPU or DSP core bug but idk which version fixed this. Tried it on both standard and time attack modes. |
No.17948
alphabeta2 Tester
Sep 9, 2020, 18:16
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Never seen that one, because ZR107 hardware doesn't run like normal in newest build. |
No.17966
MetalGod Senior Tester
Sep 11, 2020, 13:17
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alphabeta2, now that you can open the game, Can you confirm this is fixed? |
No.17969
Tafoid Administrator
Sep 11, 2020, 19:43
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This doesn't seem fixed in my testing of current Git. It is possible it is based on the car chosen, but I'm not sure. |
No.17974
Hydreigon Tester
Sep 13, 2020, 17:21
edited on: Sep 13, 2020, 17:22 |
@Tafoid, I found what causes the bug. It happens if the pcb network ID is set to any ID but 1. In previous mame versions, the network ID DIPs were incorrect/reversed (network ID 1 in previous versions were actually ID 4) so that may have been why this bug was submitted. I'm now starting to think this may be a 'BTANB' for multiple reasons. Konami probably intended on having unlinked Winding Heat have their ID set to 1 because of their possibly buggy network code. A pcb that has their ID set to any ID but 1 probably expects one or more machines to be connected. Because there are currently no other machines in the network, it may cause some glitches. Someone with a Winding Heat pcb needs to verify this (along with its network test which has the cursor jitter when it isn't supposed to). |
No.19104
MetalGod Senior Tester
Jul 15, 2021, 06:19
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Tested on mame 0.234 GIT. It seems this one is fixed too. |
No.19110
Hydreigon Tester
Jul 17, 2021, 21:50
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Network related. This behavior no longer happens regardless of network ID. |
No.19111
MetalGod Senior Tester
Jul 18, 2021, 06:21
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Fixed by Ville Linde |