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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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06184 | Graphics | Minor | Always | Apr 22, 2016, 22:42 | Mar 8, 2017, 15:33 |
Tester | StHiryu | View Status | Public | Platform | MESS (Official Binary) |
Assigned To | Resolution | Open | OS | Windows Vista/7/8 (64-bit) | |
Status [?] | Acknowledged | Driver | |||
Version | 0.171 | Fixed in Version | Build | 64-bit | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 06184: shinobi3: Lines at the very left of the background in the final boss battle are badly placed relative to the rest | ||||
Description |
This bug was hard to notice: When you reach the final boss battle the background changes to various horizontal and vertical lines swinging up and down, giving it the shape of a matrix. If you pay attention to the very left of the background, at the first row, you'll notice that the swinging movement is more extensive than the others. The best way to see it is with a video, so I put a link to my longplay at youtube with the bug, and another video I've found where that first row moves at the correct range. Also tested with the original euro cartridge, but the video capture isn't clear and I discarded it (With the second link you can compare without problems). |
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Steps To Reproduce | You only have to play the entire game and reach the final boss (snif) | ||||
Additional Information |
My longplay with the backgroung bug: From Min 58:38 --> Final Battle Another longplay with the correct background: From Min 49:42 --> Final Battle |
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Github Commit | |||||
Flags | Verified with Original | ||||
Regression Version | |||||
Affected Sets / Systems | shinobi3 | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
1
No.12549
Haze Senior Tester
Apr 23, 2016, 22:44
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yeah, I believe this is related to my attempt to emulate a 'real hardware bug' but I'm probably doing it incorrectly, it breaks far too many places. |
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