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ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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06154 | DIP/Input | Minor | Always | Mar 7, 2016, 23:29 | Oct 17, 2017, 22:00 |
Tester | izius | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Kale | Resolution | Fixed | OS | Windows XP |
Status [?] | Resolved | Driver | |||
Version | 0.171 | Fixed in Version | 0.191 | Build | Normal |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 06154: Games with a rotary positional joystick: Some positions are skipped | ||||
Description |
In games with a rotary positional joystick, if you rotate continuosly in a direction, eventually a position will be skipped (in most cases - see Additional Information). This occurs only when Positional Reverse is set to on (in many cases it is by default); when off it works perfectly. If you use the keyboard to rotate, it happens only when rotating clockwise; if you use -mouse, however, it happens also anticlockwise if you set a very low sensitivity. |
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Steps To Reproduce | |||||
Additional Information |
Details for single games (tested with -mouse, 0 digital speed and 1 sensitivity): gwar, hbarrel, ikari, midres, searchar, timesold, tnk3, worldwar and their respective clones: skip one position every 12. gondo and makyosen: go back one position every 10. ikari3j and ikari3u: go back two positions every 12. victroad and dogosoke: skip one position every 12 if going clockwise, and two if going anticlockwise. downtown and clones, jackalr, topgunbl: no problems - Positional Reverse is off by default (if turned on, see gondo and makyosen). |
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Github Commit | |||||
Flags | |||||
Regression Version | 0.144u3 | ||||
Affected Sets / Systems | Games with a rotary positional joystick | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
5
No.12443
haynor666 Tester
Mar 8, 2016, 11:33
edited on: Mar 8, 2016, 11:51 |
I can confirm this issue. It's very old problem. In similiar fashion also mouse movement is sometimes not readed correctly for example when I rapidly move mouse to left, in game move to right. This was already reported - http://forum.arcadecontrols.com/index.php/topic,148821.0.html but I thought is only certain trackballs problem. |
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No.12444
Haze Senior Tester
Mar 8, 2016, 13:58
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IIRC at least for the SNK games there's actually a protection of some kind tied to this, maybe the odd skipped position is actually required. |
No.12446
NekoEd Senior Tester
Mar 8, 2016, 17:46
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I'm going to confirm this per haynor666, but we'll have to look into the SNK games and see if the skipped positions there are a BTANB. |
No.12454
hap Developer
Mar 11, 2016, 10:12
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I doubt a core problem like this is actually a (mis)feature to fix specific drivers. :) The drivers listed by the tester are not just SNK games. |
No.13686
haynor666 Tester
Mar 8, 2017, 21:05
edited on: Mar 8, 2017, 21:08 |
Tested with Ultimarc U360 rotary upgrade (serving as mouse under system) and problem is still visible. Besides this it seems that even sensivity 1 is still too big value to simulate full player 360 degree spin using full U360 full 360 degree spin. |