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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
06017 | Graphics | Minor | Always | Aug 19, 2015, 14:48 | Aug 19, 2015, 22:40 |
Tester | samsho2 | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Open | OS | ||
Status [?] | Confirmed | Driver | |||
Version | 0.164 | Fixed in Version | Build | ||
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 06017: tmnt2: Gaps in explosion sprites | ||||
Description | When ninja enemies explode, you can see a horizontal gap in the explosion sprite that does not seem to be present on a real PCB. | ||||
Steps To Reproduce | Defeat any ninja enemy in stage 1 | ||||
Additional Information |
Here's a video of the real PCB you can use for comparison: According to R. Belmont, "it's likely the known precision loss in sprite zooming." |
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Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | tmnt2 | ||||
Attached Files
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tmnt2spritegap.jpg (856,423 bytes) Aug 19, 2015, 14:48 Uploaded by samsho2
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0000.png (12,570 bytes) Aug 19, 2015, 22:40 Uploaded by Tafoid Example of "explosion gap"
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