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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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05990 | Crash/Freeze | Critical (emulation) | Always | Jul 16, 2015, 19:55 | Jan 8, 2022, 17:52 |
Tester | kazblox | View Status | Public | Platform | |
Assigned To | Resolution | Fixed | OS | Windows Vista/7/8 (64-bit) | |
Status [?] | Resolved | Driver | |||
Version | 0.163 | Fixed in Version | 0.201 | Build | 64-bit |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 05990: c64, c64p: 6502 core; freakout in "Pac Man Arcade" Demo | ||||
Description |
When loading the "Pac Man Arcade" Demo by Hokuto Force, the screen freaks out then the demo crashes a few seconds later. D64 used: http://csdb.dk/release/?id=136583 https://www.dropbox.com/s/ewj71er0b7o8jwb/PAC%20MAN%20ARCADE%20PREVIEW.D64 The crash hasn't been tested on real hardware, so the confirmation of this is trivial but eligible. |
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Steps To Reproduce |
1. Type LOAD"*",8,1 at the prompt like usual. 2. Press space to skip the intro 3. Watch it freak out |
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Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | 0.147u3 | ||||
Affected Sets / Systems | c64, c64p | ||||
Attached Files
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0002.png (5,818 bytes) Jul 16, 2015, 19:55 Uploaded by kazblox "Pac Man Arcade Demo" on MESS
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136583.png (7,679 bytes) Jul 16, 2015, 19:56 Uploaded by kazblox "Pac Man Arcade Demo" on VICE
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0000.png (6,386 bytes) Jul 16, 2015, 21:21 Uploaded by Tafoid From binary made on November 6, 2012 before 6502 cpu rewrite was merged
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Relationships
There are no relationship linked to this issue. |
Notes
5
No.11878
Tafoid Administrator
Jul 16, 2015, 21:20
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Traced to November 6, 2012 and this is likely the cause - 6502 rewrite. https://github.com/mamedev/mame/commit/fac1ca581b31525279ead471282c1eed1790daab Either something missing from the core or the driver needs to be adjusted properly to handle things after the rewrite. Prior, it still had some graphic issues, but it didn't go wlid or lock up like it does now.. (added snapshot taken from an svn of early November 6, 2012) |
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No.11879
kazblox Tester
Jul 16, 2015, 22:32
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Severity changed back to critical because this involves 6502 core. |
No.19624
peterferrie Developer
Jan 5, 2022, 02:02
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This was fixed at some point. It's working in 0.239. |
No.19654
Osso Moderator
Jan 7, 2022, 08:46
edited on: Jan 7, 2022, 08:56 |
It doesn't freak out anymore, but is it normal that ghosts don't move? The original reported bug was fixed in 0.201. |
No.19667
Osso Moderator
Jan 8, 2022, 17:51
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The ghosts don't move in Vice, too. Setting as resolved, as it seems to run as expected. |