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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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05938 | Graphics | Feature | Always | May 11, 2015, 04:38 | May 18, 2015, 19:56 |
Tester | halloompa | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Invalid report | OS | Windows XP | |
Status [?] | Closed | Driver | |||
Version | 0.161 | Fixed in Version | Build | Normal | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 05938: kangaroo: Artifacting of 'trees' | ||||
Description |
Originally, the trees were a solid color. Several cycles ago, changes made it such that it is now 'lined'. Running game at 800x600 causes the trees to be artifacted lines. Reference this MAMEWorld thread: http://www.mameworld.info/ubbthreads/showthreaded.php?Cat=&Number=338556&page=1&view=collapsed&sb=5&o=&fpart=1&vc=1&new=1429860543 |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | Don't know..... | ||||
Affected Sets / Systems | kangaroo | ||||
Attached Files
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kangaroo_640.png (94,774 bytes) May 15, 2015, 14:32 Uploaded by haynor666
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Relationships
There are no relationship linked to this issue. |
Notes
1
No.11668
haynor666 Tester
May 15, 2015, 14:31
edited on: May 15, 2015, 14:33 |
I don't think it's bug. Game has now 512x240 so scalling by non integer factor will result such picture. That's how opengl and direct3d works. The only way to get correct scanlines is use directdraw without hardware stretching. Just look how original 512x240 was upscaled in Irfanview to 640. Please, open it to see full 640 hight. |
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