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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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05931 | Speed | Minor | Always | May 3, 2015, 16:54 | May 6, 2015, 01:15 |
Tester | izius | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | No change required | OS | Windows XP | |
Status [?] | Closed | Driver | |||
Version | 0.161 | Fixed in Version | Build | Normal | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 05931: janshin: Slowdown when the game uses a wavy line effect | ||||
Description |
There is a major slowdown when the game uses a wavy line effect. This happens twice in the whole game, after the 1st dungeon and by the end of the 1st world map. It's possible that more games in the driver use that effect and have slowdowns as well. |
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Steps To Reproduce | Load the provided save states, taken just before that wavy effect is triggered. | ||||
Additional Information |
If your system is recent enough, you may not notice any slowdowns at all. In any case, by pressing the Fast Forward key (default INS), you should notice a performance drop when that effect is used. One last note, I had to use the winning hand cheat to progress that far in the game. I also tried a fair play until the 2nd town, and still had the slowdown problem when that effect was displayed. I don't think the cheat could affect it. |
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Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | janshin | ||||
Attached Files
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janshin.zip (508,719 bytes) May 3, 2015, 16:54 Uploaded by izius | ||||
Relationships
There are no relationship linked to this issue. |
Notes
4
No.11645
Tafoid Administrator
May 4, 2015, 16:02
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If there is nothing wrong with the effect, a simple performance drop cannot be considered alone as an emulation bug. There are a lot of games/driver in which certain effects will bog things down and will be noticeable on lower end systems. Has it always done this or did the effect used to be performed without noticeable impact? |
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No.11648
izius Tester
May 5, 2015, 21:22
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I don't know if the effect is displayed correctly - that enemy/UFO is fully visible every other frame, while it's supposed to be still appearing. But maybe it's done on purpose to show a flickering effect, or it's displayed this way because the driver uses partial updates. Anyway, I tested a few older versions, after finding the rollback roms, and it performed OK in the past. The slowdowns began in 0.116u1. |
No.11649
Haze Senior Tester
May 5, 2015, 21:56
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there's always going to be some performance cost in these situations, it can't be considered a bug. |
No.11650
Tafoid Administrator
May 6, 2015, 01:14
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I'll have to side with Haze here. Some functions take processor to do. Perhaps it can be sped up somehow but it is not a priority nor can it be considered an emulation bug strictly due to the increased demands. Closing |