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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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05805 | Sound | Minor | Always | Dec 21, 2014, 03:21 | Dec 24, 2014, 14:01 |
Tester | darq | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Fixed | OS | Windows Vista/7/8 (64-bit) | |
Status [?] | Resolved | Driver | |||
Version | 0.156 | Fixed in Version | 0.157 | Build | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 05805: dinohunt: [possible] Unused YM2151 chip? | ||||
Description |
The game seems to use only the OKI6295 for both sfx and music. Apparently the game has one background music only (!), you can hear the loop at the end of the u19 rom. To test it, I have executed only the 2nd CPU (by manually set the sound latch values) and there is no access to YM2151 ports, nor unlogged writes. PS: To make the sounds work, you have to just return 0xFF at (0xF18000 - 0xF19FFF) instead of install_ram with 0xFF fill. I think that the values written are only qsound leftovers (after a lot of 0xFF values, there is the same qsound starting sequence, eg: 0x88, 0xFF, 0x0B, 0x00, 0x00, 0x00, ...). |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | Possible, Verified with Code | ||||
Regression Version | |||||
Affected Sets / Systems | dinohunt | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
2
No.11321
Osso Moderator
Dec 24, 2014, 10:28
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Credits to darq. For the time being, I didn't move the game to different memory map and machine. I will do it when it's confirmed the ym2151 isn't present on the PCB. |
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No.11322
darq Tester
Dec 24, 2014, 14:01
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Thanks! I am also curious about that. Another interesting thing (if someone can test it), would be to know if the real PCB has an EEProm and also if it gives errors in the first two rows (Service Mode / Memory Check). Anyway, happy Christmas Eve to all! :) |