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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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05801 | Color/Palette | Major | Always | Dec 18, 2014, 12:49 | Aug 21, 2015, 01:45 |
Tester | darq | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Robbbert | Resolution | Fixed | OS | Windows Vista/7/8 (64-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.156 | Fixed in Version | 0.165 | Build | Normal |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 05801: 3wondersb: Status change from GAME_NOT_WORKING to GAME_IMPERFECT_GRAPHICS suggestion | ||||
Description |
The game 'works', it only has all black palette. To view 'something' you can use fcrash_build_palette (fcrash.c) but with palettebase = 0x14000, since the game seems to not use CPS_A_REG 0x0A to write palette. However it still has gfx issues (incorrect bg and fg layers even if you force enabling). |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
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Regression Version | |||||
Affected Sets / Systems | 3wondersb | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
5
No.11311
NekoEd Senior Tester
Dec 19, 2014, 00:28
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IMO, an all-black pallete renders the game completely unplayable, meaning it's GNW. I'll refer this for further attention. |
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No.11312
Robbbert Senior Tester
Dec 19, 2014, 02:46
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I'll take this for now, not sure when I'll get around to look at it though. |
No.11313
darq Tester
Dec 19, 2014, 12:54
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Ok, nice! But It doesn't matter anyway, I'm not in a hurry :-) To BarnacleEd: From an user point of view, I suppose you are right (the game it's completely unplayable), however from an emulation point, I think that the game normally runs (eg. it doesn't have any kind of boot protection, etc.). |
No.11325
darq Tester
Dec 26, 2014, 09:16
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If it may helps, I found additional information. To show the correct bg and fg gfx you have to add 0x4000 to both m_scroll2 and m_scroll3. Besides, all layers are offset (like some of the sf2 hacks) and the correct values for scroll1xoff, scroll2xoff and scroll3xoff should be 0x04, 0x06 and 0x0A (All positive values). You have to force layer m_bg_tilemap enable, though. |
No.11980
Robbbert Senior Tester
Aug 21, 2015, 01:45
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The game is now fixed, thanks in part to your help. Resolving. |