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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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05770 | Graphics | Minor | Sometimes | Oct 31, 2014, 03:47 | Sep 30, 2022, 07:29 |
Tester | trebor | View Status | Public | Platform | |
Assigned To | Resolution | Open | OS | Windows Vista/7/8 (64-bit) | |
Status [?] | Acknowledged | Driver | |||
Version | 0.155 | Fixed in Version | Build | 64-bit | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 05770: nes [rygar]: Graphics corruption once final boss Ligar is defeated. | ||||
Description | Once Ligar (final boss) is defeated, background color becomes incorrect set (Grey-White 'film'), graphics with bird and rainbow through window is corrupt, and end story has messed up colors as well. | ||||
Steps To Reproduce | Play Rygar through beating the final "boss" Ligar. | ||||
Additional Information |
Video file attached recorded from MESS showing just before corruption and complete end game corruption. MT5770: RYGAR BAD EDIT |
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Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | nes [rygar] | ||||
Attached Files
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nes.zip (17,452 bytes) Oct 31, 2014, 11:21 Uploaded by trebor Save state just outside Ligar's domain
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RYGAR-MESS-CORRUPT.7z (235,475 bytes) Nov 9, 2016, 09:48 Uploaded by Fujix (Re-compressed) Screen shots highlighting end game graphic corruptions | |||||
Relationships
There are no relationship linked to this issue. |
Notes
12
No.11184
B2K24 Senior Tester
Oct 31, 2014, 05:11
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This report goes against what's stated in the Rules and Guidelines - http://mametesters.org/rules.html Because for machine nes it states there are known problems with the system and video emulation isn't 100% Accurate That being said, were you running with cheats enabled? Can you provide a save state before the final boss? |
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No.11185
Tafoid Administrator
Oct 31, 2014, 09:29
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Correct. The only instance of taking official bug reports in for this system for graphic related issues is if there is a clear, typically heavy regression noted from previous behavior. (I.E. - it had to have worked in a previous MESS version). |
No.11186
trebor Tester
Oct 31, 2014, 09:42
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Sorry, folks. Completely forget (or perhaps more like subconscious ignored) the 'known graphical issues' flag. For the record, I was not running with cheats enabled. I will provide a save state - Just need to play through again. |
No.11187
Tafoid Administrator
Oct 31, 2014, 09:59
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An .inp file as well would be good if it could be done in one session, if possible. |
No.11188
Tafoid Administrator
Oct 31, 2014, 10:36
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Fro reference, seemingly console recorded speedrun &feature=youtu.be&t=23m20s |
No.11189
trebor Tester
Oct 31, 2014, 11:31
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I added a save state. It places you just outside Ligar's domain with extra health and the ability to utilize Attack and Assail. It may not be needed (the power up) as I maxed Rygar's "TONE" and "LAST" to 4095 - but it depends on the player. :) Honestly, I couldn't get the corruption to trigger again. I tried replicating the exact timing as seen in the video I posted where I just powered up, hit one shot and killed Ligar - but still nothing. Graphics all remain in place with no obvious corruption after defeating Ligar. The only other thing I can add is I play this game at least a couple and sometimes several times in a year, every year, for over 25 years. It is not only my favorite NES game, but my favorite 8-bit game of all time. I'm hoping the save state can isolate what triggers the end-game graphic corruptions as I've never seen any sort of similar corruptions on the real hardware or under Nestopia. |
No.11190
trebor Tester
Oct 31, 2014, 11:33
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I have modified the report to reflect my current findings (Unable to reproduce) and will also further test, try reproducing it, and report back if I can isolate the condition (better). |
No.11191
trebor Tester
Oct 31, 2014, 12:20
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OK...The trigger is the Attack and Assail. If still used/activated when Ligar is defeated the screen is normally suppose to return back to its "normal" state. However, if you are still in mid-use of the Attack and Assail (screen flashes), the screen update or return to a non-flash screen does not take place. |
No.11193
trebor Tester
Oct 31, 2014, 12:24
edited on: Oct 31, 2014, 12:26 |
Updated the "Reproducibility" to "Sometimes" as it is dependent on the state/condition of 'Attack and Assail' when Ligar is defeated in determining if there are 'end-game' graphic corruptions. |
No.11199
NekoEd Senior Tester
Oct 31, 2014, 19:15
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I'm going to acknowledge this, since it's not new anymore, and there seems to be some discussion on it despite it being technically invalid. |
No.13337
Fujix Administrator
Nov 9, 2016, 09:49
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Moved attached movie to YouTube and re-compressed screenshots. |
No.20581
Robbbert Senior Tester
Sep 30, 2022, 07:29
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Removed private youtube video. |