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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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05703 | Graphics | Minor | Always | Sep 22, 2014, 20:47 | Sep 24, 2014, 17:48 |
Tester | moa | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Open | OS | Windows Vista/7/8 (64-bit) | |
Status [?] | Acknowledged | Driver | |||
Version | 0.154 | Fixed in Version | Build | 64-bit | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 05703: dblewing: lag/desync between sprites and background | ||||
Description |
Hello I've noticed desyncs between sprites and background Most noticeable are the craters Is it safe to report others games with same desync problems ? I think devs are aware of them and I don't want to bother them or be a "request" guy but it should be nice to report them as a reminder especially when games have no gfx flag Thank you |
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Steps To Reproduce | Just play and move left right quickly | ||||
Additional Information | |||||
Github Commit | |||||
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Regression Version | |||||
Affected Sets / Systems | dblewing | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
3
No.10991
Tafoid Administrator
Sep 22, 2014, 21:17
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Hard to say. Each hardware is different and not every game is 'perfect'. |
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No.10992
Osso Moderator
Sep 23, 2014, 05:51
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FWIW there's a related note in the source: "should sprites be buffered, is the Deco '77' a '71' or similar?" |
No.10993
Haze Senior Tester
Sep 23, 2014, 09:59
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yeah, some games have it on real hardware, others don't. adding it in MAME tends to be unpopular with the shmup crowd because they hate the extra 1 frame delay, but when present on real hardware we should add it. it tends to look a LOT worse on sharp modern displays than it did on older monitors, which is probably why some games had it on original hardware, although some cases are so horrific I'm pretty sure people would have noticed even back then. |