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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
05695 Crash/Freeze Critical (emulation) Always Sep 8, 2014, 17:30 16 days ago
Tester evh347 View Status Public Platform MAME (Official Binary)
Assigned To peterferrie Resolution Fixed OS Windows Vista/7/8 (64-bit)
Status [?] Resolved Driver
Version 0.154 Fixed in Version 0.272GIT Build 64-bit
Fixed in Git Commit a8e009e Github Pull Request #
Summary 05695: amerdart, amerdat2, amerdart3: Crash after game completion
Description All amerdart variants crash/freeze after completing a game. The waitress comes out after the entering initials, thanks the player for playing and a voice says, "How about another round?".

The game then freezes.

Player can enter additional coins, but cannot start another round without hitting F3 to reboot. The game mode doesn't seem to matter.
Steps To Reproduce
Additional Information This has been an issue, I think, since the game has been added. Since it doesn't actually effect the game play during game, I don't believe it got the attention it should. (Tafoid)
Github Commit
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Regression Version
Affected Sets / Systems amerdart, amerdat2, amerdart3
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Notes
5
User avatar
No.13395
Fujix
Administrator
Nov 18, 2016, 15:21
Moved the attached original video by evh347 to YouTube.
User avatar
No.22404
peterferrie
Developer
17 days ago
It stops crashing if I put RAM at 0x2xxxxx (because there's an access in that range that looks like a bug), but the animation is broken. Perhaps the address should be masked & 0xfffff?
User avatar
No.22405
Robbbert
Senior Tester
16 days ago
Removed link to private youtube video.
User avatar
No.22407
hap
Developer
16 days ago
I added VRAM mirroring. There's a glitchy line during the game over animation. I don't know if it could be a BTANB (did not find a pcb video of game over sequence). If the glitchy line is a MAME bug, it's much more preferable than the game locking up.
User avatar
No.22408
peterferrie
Developer
16 days ago
Thanks! The glitchy line is a result of the OOB access at 0x2xxxxx (it's a timer value interpreted as a pointer). That's not a MAME bug.