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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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00555 | DIP/Input | Minor | Always | Jan 30, 2008, 20:46 | May 6, 2008, 22:14 |
Tester | Bugfinder | View Status | Public | Platform | |
Assigned To | couriersud | Resolution | Fixed | OS | |
Status [?] | Resolved | Driver | |||
Version | 0.37b15 | Fixed in Version | 0.122u7 | Build | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 00555: blktiger: These games can't receive coins during play, only in continue screen. | ||||
Description |
These games can't receive coins during play, only in continue screen. Oddly the service coin (key 9) works! Update: With the "Allow Continue" dip set to "NO", if you insert one coin, play a game, then die, you can no longer insert any coins to play a second game. Follow-up by robiza in 0.111u2: Strangely the bits of coin lockout are set at the start of a play (and with the 9th credit too) and release in "10 seconds to continue screen"; if the continue is "not allowed" (with the dipswitchs) the bits are never released i think the coin lockout feature, in this game, is not used the credit limit is handled by software; if you try this code: static WRITE8_HANDLER( blktiger_coinlockout_w ) { // coin_lockout_w(0,~data & 0x01); // coin_lockout_w(1,~data & 0x02); } the credit limit is always 9 but the game accept credit in the game too (not only in attract mode)i think there's a similar problem with the game pacland (coin lockout feature present but non used - in pacland the real credit limit is 99 but coin lockout is set at the 9th credit) |
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Github Commit | |||||
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Regression Version | 0.37b7 | ||||
Affected Sets / Systems | blktiger | ||||
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Relationships
There are no relationship linked to this issue. |
Notes
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No.00892
Kold666 Developer
May 6, 2008, 22:14
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I can confirm that on the pcb the coin lockout pin is triggered in gameplay and when you reach the ninth credit |
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