Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
05495 Sound Major Always Apr 9, 2014, 00:16 7 days ago
Tester Tafoid View Status Public Platform
Assigned To Resolution Reopened OS
Status [?] Confirmed Driver
Version 0.153 Fixed in Version Build
Fixed in Git Commit Github Pull Request #
Summary 05495: All sets in micro3d.c: Missing music/audio in game
Description Missing music/audio in game
Steps To Reproduce
Additional Information Related to DUART 68681 changes in r28660
Github Commit
Flags
Regression Version 0.153
Affected Sets / Systems All sets in micro3d.c
Attached Files
 
Relationships
has duplicate 06856Closed  botss, f15se: All Microprose Games lost the sound/ F15 Strike Eagle, and BOTSS 
Notes
10
User avatar
No.10839
hap
Developer
Jul 18, 2014, 01:43
Old 68681 device was removed, its serial port emulation was 'fake' (byte writes instead of bitstream). The new device is correct.
micro3d hardware has a setup that connects i8051 serial to 68681 serial. Our i8051 emulation is still using fake serial implementation. Until mcs51.c(i8051) is updated to use diserial, this bug cannot be fixed without jumping through kludges and hacks.
User avatar
No.21505
Haze
Senior Tester
Jun 4, 2023, 20:15
This only seems to be partially fixed, the sound very quickly dies in botss still at least, just start the game, move around a bit, blow a few things up, and you'll quickly end up with the game just making a buzzing sound and nothing more.
User avatar
No.21511
Robbbert
Moderator
Jun 5, 2023, 11:48
You may reopen it if you're not satisfied with the work done.
User avatar
No.21514
Haze
Senior Tester
Jun 5, 2023, 22:31
well this is what it does now, about 30 seconds in (I cut the boot sequence from the video as it takes about a minute) the sound starts repeating a noise, then dies.. sometimes it just dies with silence.

maybe a new bug should be opened instead, but I guess it's still related to the old regression, not properly fixed yet
User avatar
No.21517
Osso
Moderator
Jun 7, 2023, 04:51
https://git.redump.net/mame/commit/?id=6b3ba498edb4856f14d0de872934a9c112c7e009 <--- this may fix it, needs testing though
User avatar
No.21522
danylopez123
Tester
Jun 7, 2023, 20:07
edited on: Jun 7, 2023, 22:26
I've tried to compile the current changes and.. now in botss, it doesn't play the music in the MicroProse 3D logo.
Also, the what i've compiled, did not fixed the sound bug dying, it's still present, it lasted for a little while for me, when i got in the second level, not 10 seconds in it and the sound left the server.
User avatar
No.21524
Tafoid
Administrator
Jun 7, 2023, 20:34
AFAIK, based on another game in the driver, you need to go through in-game controller calibration to even play. 08205
User avatar
No.21525
danylopez123
Tester
Jun 7, 2023, 22:21
Oh, ha ha.. i forgot the game had it, thanks for letting me know, now the divide by zero error it's gone, i've edited the previous comment.
User avatar
No.22817
pmackinlay
Developer
7 days ago
It's unlikely, but this change https://github.com/mamedev/mame/commit/aa881a2abb47af49e98064b351a135b939deef29 might have an impact on the sound in this game.
User avatar
No.22822
hap
Developer
7 days ago
edited on: 7 days ago
You mean this? https://github.com/mamedev/mame/commit/c81d74ebd9a38e335f555517d997eab360def266
Nope, sound still dies (tested with botss).

FYI I'm removing the reference to the presumed fix, this one:
Fixed in Git Commit: https://github.com/mamedev/mame/commit/743ac098e40f2e9aa8df0a0ef9b0233a8cc68d9d
Fixed in version: 0.255