- --
Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
00527 | Crash/Freeze | Critical (emulation) | Have not tried | Jan 30, 2008, 12:11 | Dec 13, 2016, 20:20 |
Tester | Layne | View Status | Public | Platform | |
Assigned To | Resolution | Fixed | OS | ||
Status [?] | Resolved | Driver | |||
Version | 0.99u9 | Fixed in Version | Build | ||
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 00527: gunmast: locks up in Leo level. | ||||
Description |
locks up in Leo level. Updated in 0.103u4: It doesnt always freeze up on Leos level, well very rarely it does as you can see from the photo i got past Leo but it does freeze up on other levels aswell.I have had it freeze up on the first level heaps of times espically during a 2 player game. Updated by sjyune in 0.108u2: seems interrupt value is too high (10)..changing this value to (6) fixed the hainging bug...though there's still GFX glitches -flickering squares in the background when scrolling... |
||||
Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | gunmast | ||||
Attached Files
|
gunmast099u9red2.png (27,528 bytes) Feb 14, 2008, 14:48
| ||||
inp_for_0.103u4.zip (8,014 bytes) Feb 14, 2008, 14:48 | |||||
Relationships
There are no relationship linked to this issue. |
Notes
1
No.13474
Kale Developer
Dec 13, 2016, 20:20
|
This is definitely fixed as per 0.180 |
---|