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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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00525 | Speed | Minor | Have not tried | Jan 30, 2008, 12:07 | Nov 22, 2017, 03:41 |
Tester | Kale | View Status | Public | Platform | |
Assigned To | Kale | Resolution | Fixed | OS | |
Status [?] | Resolved | Driver | |||
Version | 0.37b15 | Fixed in Version | 0.192 | Build | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 00525: bangball: When you finish a level, sometimes the game runs like slow-motion. | ||||
Description |
When you finish a level, sometimes the game runs like slow-motion. Returns it to normal when you arrive at next level. It looked like it was running at about 0.25fps, but could have been 1fps, as the fade seemed to be as that speed. The mame FPS display remained at 100% throughout this experience. Update: I've discovered that this happens when you press any button during transitions. |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | Verified with Original | ||||
Regression Version | 0.37b15 (Added) | ||||
Affected Sets / Systems | bangball | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
2
No.05836
Kale Developer
Mar 6, 2010, 19:31
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Memory location 0xf04bce controls this thing: 0x0100: normal animation, sprites runs as normal speed 0x0040: a flag setted that makes the game to behave in slow-motion 0x0000: double speed Game probably sets that 0x0040 bit flag then expects one of the irqs to clear this memory location, but this doesn't occur for some reason ... |
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No.05878
Stefan Lindberg Senior Tester
Mar 14, 2010, 10:59
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On the PCB so does the animation speed up when you press the button. |