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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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04856 | Graphics | Minor | Always | May 23, 2012, 00:47 | Dec 3, 2018, 08:56 |
Tester | M.A.S.H. | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | Resolution | Open | OS | Windows XP | |
Status [?] | Confirmed | Driver | |||
Version | 0.146 | Fixed in Version | Build | Normal | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 04856: pc_sjetm: Corrupt start screen | ||||
Description | Since MAME 0.108u1 (!) there is one corrupt screen right after insert coin in Solar Jetman. | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | 0.108u1 | ||||
Affected Sets / Systems | pc_sjetm | ||||
Attached Files
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pc_sjetm.gif (16,450 bytes) May 23, 2012, 00:47 Uploaded by M.A.S.H.
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Relationships
Notes
1
No.15865
M.A.S.H. Senior Tester
Dec 3, 2018, 08:56
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MAME 0.204 src\devices\video\ppu2c0x.cpp line 787: // The sprite collision acts funny on the last pixel of a scanline. // The various scanline latches update while the last few pixels // are being drawn. Since we don't do cycle-by-cycle PPU emulation, // we fudge it a bit here so that sprite 0 collisions are detected // when, e.g., sprite x is 254, sprite y is 29 and we're rendering // at the end of scanline 28. // Battletoads needs this level of precision to be playable. if ((sprite_index == 0) && (sprite_xpos == 254)) { sprite_ypos--; /* set the "sprite 0 hit" flag if appropriate */ if (line_priority[sprite_xpos] & 0x02) m_regs[PPU_STATUS] |= PPU_STATUS_SPRITE0_HIT; } This extra collision hack for the NES game Battletoads (MESS) breaks Solar Jetman. It was added in MAME 0.108u1 == Regression Version |
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