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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
04733 | Gameplay | Minor | Always | Mar 18, 2012, 16:03 | Jul 29, 2012, 02:01 |
Tester | Haze | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | Haze | Resolution | Fixed | OS | Windows Vista/7 (64-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.145u4 | Fixed in Version | 0.145u5 | Build | Normal |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 04733: twinkle: pellets no longer bounce during gameplay | ||||
Description | The pellets in Twinkle no longer bounce during gameplay (only attract mode) | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | twinkle | ||||
Attached Files
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twinkle.diff (5,308 bytes) Mar 18, 2012, 18:26 Uploaded by Haze [Show Content] [Hide Content]Index: snowbros.c =================================================================== --- snowbros.c (revision 15718) +++ snowbros.c (working copy) @@ -38,6 +38,7 @@ Hyper Pacman addition by David Haywood + some bits by Nicola Salmoria + !!DO NOT TRUST THE SERVICE MODES FOR DIPSWITCH SETTINGS!! Stephh's notes (hyperpac): @@ -1111,6 +1112,75 @@ PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END +static INPUT_PORTS_START( twinkle ) + PORT_START("DSW1") /* 500000.w */ + PORT_DIPNAME( 0x0001, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:1") + PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x000e, 0x000e, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:2,3,4") + PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) ) + PORT_DIPSETTING( 0x0002, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x0004, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x0006, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x000e, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x000a, DEF_STR( 2C_3C ) ) + PORT_DIPSETTING( 0x000c, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x0008, DEF_STR( 1C_3C ) ) + PORT_DIPNAME( 0x0070, 0x0070, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:5,6,7") // this is what service mode lists, but I don't trust it. + PORT_DIPSETTING( 0x0020, "Level 1" ) + PORT_DIPSETTING( 0x0010, "Level 2" ) + PORT_DIPSETTING( 0x0000, "Level 3" ) + PORT_DIPSETTING( 0x0070, "Level 4" ) + PORT_DIPSETTING( 0x0060, "Level 5" ) + PORT_DIPSETTING( 0x0050, "Level 6" ) + PORT_DIPSETTING( 0x0040, "Level 7" ) + PORT_DIPSETTING( 0x0030, "Level 8" ) + PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW1:8" ) + PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) // jump + PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) // fire + PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(1) // test mode only? + PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + + PORT_START("DSW2") /* 500002.w */ + PORT_DIPNAME( 0x0003, 0x0002, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2") // unlisted in service mode + PORT_DIPSETTING( 0x0000, "1" ) + PORT_DIPSETTING( 0x0003, "2" ) + PORT_DIPSETTING( 0x0002, "3" ) + PORT_DIPSETTING( 0x0001, "4" ) + PORT_DIPUNKNOWN_DIPLOC( 0x0004, 0x0000, "SW2:3" ) + PORT_DIPUNKNOWN_DIPLOC( 0x0008, 0x0000, "SW2:4" ) + PORT_DIPNAME( 0x0010, 0x0010, "Pellet Animations" ) PORT_DIPLOCATION("SW2:5") // unlisted in service mode + PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0010, DEF_STR( On ) ) + PORT_DIPUNKNOWN_DIPLOC( 0x0020, 0x0000, "SW2:6" ) + PORT_DIPUNKNOWN_DIPLOC( 0x0040, 0x0000, "SW2:7" ) + PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW2:8") + PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) // jump + PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) // fire + PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2) // test mode only? + PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + + PORT_START("SYSTEM") /* 500004.w */ + PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_START1 ) + PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_START2 ) + PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_COIN1 ) + PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_COIN2 ) + PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) +INPUT_PORTS_END + // don't trust the test mode! <-- Verified via actual game play: Demo Sounds, Coinage & Free Play static INPUT_PORTS_START( pzlbreak ) PORT_START("DSW1") /* 500000.w */ @@ -2740,7 +2810,7 @@ GAME( 1996, toppyrap, 0, semiprot, toppyrap, 0, ROT0, "SemiCom", "Toppy & Rappy", 0 ) GAME( 1997, cookbib3, 0, semiprot, cookbib3, cookbib3, ROT0, "SemiCom", "Cookie & Bibi 3", 0 ) GAME( 1997, 3in1semi, 0, semiprot, moremore, 3in1semi, ROT0, "SemiCom", "XESS - The New Revolution (SemiCom 3-in-1)", 0 ) -GAME( 1997, twinkle, 0, semiprot, moremore, 0, ROT0, "SemiCom", "Twinkle", 0 ) +GAME( 1997, twinkle, 0, semiprot, twinkle, 0, ROT0, "SemiCom", "Twinkle", 0 ) GAME( 1997, pzlbreak, 0, semiprot, pzlbreak, pzlbreak, ROT0, "SemiCom", "Puzzle Break", 0 ) GAME( 1999, moremore, 0, semiprot, moremore, moremorp, ROT0, "SemiCom / Exit", "More More", 0 ) GAME( 1999, moremorp, 0, semiprot, moremore, moremorp, ROT0, "SemiCom / Exit", "More More Plus", 0 ) | ||||
Relationships
There are no relationship linked to this issue. |
Notes
2
No.08390
Haze Senior Tester
Mar 18, 2012, 18:13
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after further investigation it seems to be an 'unused' dipswitch |
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No.08391
Haze Senior Tester
Mar 18, 2012, 18:27
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indeed, it had been set to use moremore dipswitches because the service modes are the same, when in reality the service modes on semicom games should not be trusted at all. i've attached some more correct dipswitches. |