- --
Viewing Issue Advanced Details
[ Jump to Notes ]
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
04644 | Core | Major | Always | Jan 26, 2012, 01:45 | Feb 5, 2012, 02:46 |
Tester | Haze | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | aaron | Resolution | Fixed | OS | Windows Vista/7 (64-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.144u6 | Fixed in Version | 0.145 | Build | Normal |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 04644: Tilemap viewer always broken / displays in shades of Blue | ||||
Description |
Tilemap viewing is always broken, even on games where it should work fine. Gumbo is an easy example, the tilemaps in the viewer now show in various shades of blue. (This isn't a driver with custom handling of the tilemaps, but instead the most basic use case, so it should work, and did work prior to the recent updates) |
||||
Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | 0.144u6 | ||||
Affected Sets / Systems | |||||
Attached Files
|
|||||
Relationships
There are no relationship linked to this issue. |
Notes
2
No.08087
Tafoid Administrator
Jan 26, 2012, 02:13
|
Likely regressed SVN r15011 |
---|---|
No.08089
Haze Senior Tester
Jan 26, 2012, 17:12
|
fwiw this seems to occur on all games using indexed16 format video, not really surprising as it looks like it's drawing index16 data as rgb32 |