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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
04644 Core Major Always Jan 26, 2012, 01:45 Feb 5, 2012, 02:46
Tester Haze View Status Public Platform MAME (Self-compiled)
Assigned To aaron Resolution Fixed OS Windows Vista/7 (64-bit)
Status [?] Resolved Driver
Version 0.144u6 Fixed in Version 0.145 Build Normal
Fixed in Git Commit Github Pull Request #
Summary 04644: Tilemap viewer always broken / displays in shades of Blue
Description Tilemap viewing is always broken, even on games where it should work fine.

Gumbo is an easy example, the tilemaps in the viewer now show in various shades of blue.

(This isn't a driver with custom handling of the tilemaps, but instead the most basic use case, so it should work, and did work prior to the recent updates)
Steps To Reproduce
Additional Information
Github Commit
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Regression Version 0.144u6
Affected Sets / Systems
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Notes
2
User avatar
No.08087
Tafoid
Administrator
Jan 26, 2012, 02:13
Likely regressed SVN r15011
User avatar
No.08089
Haze
Senior Tester
Jan 26, 2012, 17:12
fwiw this seems to occur on all games using indexed16 format video, not really surprising as it looks like it's drawing index16 data as rgb32