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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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04552 | Graphics | Minor | Always | Dec 7, 2011, 02:21 | Dec 9, 2011, 20:19 |
Tester | MetalliC | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | hap | Resolution | Fixed | OS | Windows Vista/7 (64-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.144u2 | Fixed in Version | 0.144u3 | Build | 64-bit |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 04552: ssf2t and clones: flashing garbage during intro | ||||
Description |
there can be seen some trash onscreen during "flashing" parts of intro, especially at the end. 144u1 is OK. probably that deprecat.h removing in u2 caused regression. |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | 0.144u1 | ||||
Affected Sets / Systems | ssf2t and clones | ||||
Attached Files
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0001.png (6,065 bytes) Dec 7, 2011, 09:38 Uploaded by MetalliC
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Relationships
There are no relationship linked to this issue. |
Notes
6
No.07948
Layne Tester
Dec 7, 2011, 08:53
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Are you referring to this? http://www.mametesters.org/view.php?id=1182 If yes it's not a bug. |
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No.07949
MetalliC Developer
Dec 7, 2011, 09:44
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No, I am talking about another issue. And as was said - it happens every time, and very clearly seen, just need to wait or throttle until Ryu do a fireball in intro. |
No.07950
Fujix Administrator
Dec 7, 2011, 10:59
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I tested with 0.130 for regression test, it doesn't show the full screen garbage screen. |
No.07953
AWJ Developer
Dec 7, 2011, 17:24
edited on: Dec 7, 2011, 18:07 |
The intro isn't the only regression; there are graphic errors during gameplay too. They don't happen all the time (or even all the time on specific stages) but seem to be random... so far I've confirmed them on Cammy's, Chun Li's and Guile's stages. In Cammy's stages, the aurora is sometimes in the wrong place and the wrong priority (covering part of the castle walls). In the other stages, the linescrolling region of the floor jitters when a character jumps. |
No.07954
hap Developer
Dec 7, 2011, 20:13
edited on: Dec 7, 2011, 20:18 |
Yes, timing is off now. This means cps2_interrupt will have to be updated (no use for scancount either anymore when scanline is in param). Old timing really starts at scanline 240 with vblank_int_hack, this makes scancount 0 when it's not. In the current implementation, I think changing driver_init to state->m_scancount = 19; will bring the timing back to how it was. *edit*.. And no, simply doing +19 is not a good fix. :P I added that info for us to realize how bad the implementation of irq timing was/is in cps2.c |
No.07956
MetalliC Developer
Dec 9, 2011, 20:19
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issue was resolved, thanks hap. close it pls |