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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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04547 | Gameplay | Critical (emulation) | Always | Dec 5, 2011, 18:12 | Dec 5, 2011, 21:12 |
Tester | redk9258 | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | Kale | Resolution | Fixed | OS | Windows Vista/7 (64-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.144u2 | Fixed in Version | 0.144u3 | Build | 64-bit |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 04547: digdug, galaga: Dig Dug gameplay is acting very odd. Galaga has sound issues. | ||||
Description |
Dig Dug - If you start the game right after it is reset you can play, but the characters are not in the correct places at the start of the game and gameplay is wrong. If you leave the game on the attract screen, it will reset itself in a loop. If you use -autosave, the sound can become a solid tone or muted. Galaga - If using save state, sound either becomes a solid tone or muted. |
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Steps To Reproduce |
Dig Dug - just start game. (after deleting all nvram, cfg, sta files, etc). Galaga - using -autosave, load a game, exit and restart. |
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Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | 0.144u2 | ||||
Affected Sets / Systems | digdug, galaga | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
1
No.07942
hap Developer
Dec 5, 2011, 21:12
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Thanks for the bugreport. Next time, please keep in mind to make separate reports for separate bugs. |
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