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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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00451 | Flip Screen/Cocktail | Minor | Have not tried | Jan 29, 2008, 16:30 | Jan 18, 2025, 11:40 |
Tester | -Misc Reporters- | View Status | Public | Platform | |
Assigned To | Resolution | Open | OS | ||
Status [?] | Confirmed | Driver | |||
Version | 0.37b16 | Fixed in Version | Build | ||
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 00451: smooncrs: In cocktail mode, you can't see player 2's shots and enemies' bullets go in the wrong direction. | ||||
Description | In cocktail mode, you can't see player 2's shots and enemies' bullets go in the opposite direction as your ship, but they kill you anyway. | ||||
Steps To Reproduce | |||||
Additional Information |
Original post by Gmitra Formerly in driver galaxian.c (changed in 0.124u1) |
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Github Commit | |||||
Flags | |||||
Regression Version | 0.35 | ||||
Affected Sets / Systems | smooncrs | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
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![]() No.22855
Robbbert Moderator
Jan 18, 2025, 11:40
edited on: Jan 18, 2025, 11:46 |
Still happening. There's other problems too. 1. In player 2 turn (cocktail mode), the player has to use Player 1's controls. 2. In player 2 turn (cocktail mode), in the docking sequence, no controls work. 3. Even though the text says GREMLIN, the Gremlin logo is missing its bottom half. Maybe wrong gfx roms? 4. While ever the game is switched on, there's a weird noise in the background. Perhaps this is some kind of frankenset. Hard to say. |
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