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ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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04490 | Critical (emulator) | Random | Sep 21, 2011, 03:14 | Sep 21, 2011, 11:30 | |
Tester | Zaghadka | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | Resolution | Suspended | OS | Windows Vista/7 (64-bit) | |
Status [?] | Closed | Driver | |||
Version | 0.143u5 | Fixed in Version | Build | 64-bit | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 04490: When using HLSL scanlines, screen blacks out on pause | ||||
Description |
When running a game using HLSL scanlines, if you activate the pause function, the video screen will sometimes turn entirely black. Unpausing and repausing do not restore the screen. Overlays remain present. Very rarely, the pause will instead cause the screen to start flickering between black and normal. On two or three occasions, this flickering is accompanied by a shadowmask, even though the shadow_mask_alpha is set to 0. It may be specific to some settings I have in my HLSL files, so I am attaching the HLSL file I use for dkong. |
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Steps To Reproduce |
Start game with HLSL. Press pause. If it doesn't happen, run the game a bit and try again. Eventually the screen will go blank. There is a similar bug reported at mameworld.info about MK, which goes to a blank screen right after the test pattern when using HLSL. |
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Additional Information | This bug is still present in 143u6. The dkong.ini is using "phosphor life" settings, but the problem occurs whether or not phosphor life is set. | ||||
Github Commit | |||||
Flags | |||||
Regression Version | 143u5 | ||||
Affected Sets / Systems | |||||
Attached Files
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dkong.ini (1,689 bytes) Sep 21, 2011, 03:14 Uploaded by Zaghadka HLSL ini [Show Content] [Hide Content]hlsl_enable 1 hlsl_prescale_x 0 hlsl_prescale_y 0 hlsl_preset -1 hlsl_snap_width 2048 hlsl_snap_height 1536 shadow_mask_alpha 0.000000 shadow_mask_texture white.png shadow_mask_x_count 640 shadow_mask_y_count 480 shadow_mask_usize 0.187500 shadow_mask_vsize 0.187500 curvature 0.000000 pincushion 0.020000 scanline_alpha 0.450000 scanline_size 1.000000 scanline_height 0.700000 scanline_bright_scale 1.000000 scanline_bright_offset 0.600000 scanline_jitter 0.000000 defocus 1.000000,1.500000 converge_x 0.000000,0.000000,0.000000 converge_y 0.000000,0.000000,0.000000 radial_converge_x 0.000000,0.000000,0.000000 radial_converge_y 0.000000,0.000000,0.000000 red_ratio 1.000000,0.000000,0.000000 grn_ratio 0.000000,1.000000,0.000000 blu_ratio 0.000000,0.000000,1.000000 saturation 1.000000 offset 0.000000,0.000000,0.000000 scale 1.000000,1.000000,1.000000 power 1.000000,1.000000,1.000000 floor 0.000000,0.000000,0.000000 phosphor_life 0.600000,0.600000,0.000000 yiq_enable 0 yiq_cc 3.597545 yiq_a 0.500000 yiq_b 0.500000 yiq_o 0.000000 yiq_p 1.000000 yiq_n 1.000000 yiq_y 3.000000 yiq_i 1.200000 yiq_q 0.600000 yiq_scan_time 52.599998 yiq_phase_count 2 | ||||
Relationships
There are no relationship linked to this issue. |
Notes
1
No.07790
Tafoid Administrator
Sep 21, 2011, 11:29
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This pause issue is known by the HLSL developer, along with many other little issues that will be addressed when they author has the time to dedicate to it. There is no timetable for fixing. HLSL is a toy, more or less, and is not a concern of MAMETESTERS unless it makes the GAME or MAME crash completely or HANG. Any graphic oddness you encounter through normal use does not interest us here and in the end is not a product of an emulation issue of the game itself, just this HLSL module which is very much a third party. Per Rules and Guidelines page, last entry: HLSL related bugs You can talk about things here, a place where the author frequents: http://forums.bannister.org/ubbthreads.php?ubb=showflat&Number=72774#Post72774 Closing |
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