Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
04458 Gameplay Minor Always Aug 18, 2011, 14:50 Aug 20, 2011, 02:51
Tester masquane View Status Public Platform MAME (Official Binary)
Assigned To Resolution Open OS Windows XP (32-bit)
Status [?] Confirmed Driver
Version 0.143 Fixed in Version Build Normal
Fixed in Git Commit Github Pull Request #
Summary 04458: sjryuko: [possible] "ESP" item is cleared when a round is changed (win/lose/draw).
Description Player's "ESP" ("E" mark item) remains turn to zero when change round.
Steps To Reproduce With ESP remains, get win or lose one or throw off last discard (no winner) and change round.
Additional Information Other Platform: ThunderMAME32UI+
http://www.geocities.co.jp/SiliconValley-Sunnyvale/8595/
Github Commit
Flags Possible
Regression Version
Affected Sets / Systems sjryuko
Attached Files
 
Relationships
There are no relationship linked to this issue.
Notes
3
User avatar
No.07696
Fujix
Administrator
Aug 18, 2011, 23:01
We don't accept any report tested with ThunderMAME thing.
Please check your issue with the latest official command line build.
Further information can be found at http://mametesters.org/rules.html

Thank you.
User avatar
No.07699
masquane
Tester
Aug 19, 2011, 03:28
Same issue appeared with latest official build.
Thanks in advance.
User avatar
No.07701
Fujix
Administrator
Aug 19, 2011, 14:03
edited on: Aug 19, 2011, 14:06
I fixed up the description.

Do you think this is not an original behavior of the game?
Did you confirm ESP item is not cleared when a round is changed with the real arcade?