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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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04383 | DIP/Input | Minor | Always | Jun 20, 2011, 17:23 | May 31, 2023, 11:58 |
Tester | russ h. | View Status | Public | Platform | |
Assigned To | Resolution | Open | OS | ||
Status [?] | Confirmed | Driver | |||
Version | 0.142u6 | Fixed in Version | Build | ||
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 04383: starwars and clones: Dipswtich changes have no effect. | ||||
Description | When changing starting shields and bonus shields, I can see it change in the service menu, but its having no effect on the game, which is odd. | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | 0.138u2 | ||||
Affected Sets / Systems | starwars and clones | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
3
No.07557
Tafoid Administrator
Jun 20, 2011, 17:25
edited on: Dec 10, 2015, 22:08 |
Testing seem to point the problem first happens in 0.138u2, where there was a hookup of X2212 in the Star Wars driver. https://github.com/mamedev/mame/commit/6d1884e511d74797444a26b43a9d488124ec947b |
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No.17427
Osso Moderator
Feb 27, 2020, 09:17
edited on: Feb 27, 2020, 09:19 |
Sorry, I misread the report. |
No.21475
Haze Senior Tester
May 31, 2023, 11:58
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The current behaviour is that the game reads the dipswitches if there's no nvram data present. After that you must change them in service mode. This is consistent with some other games which do similar, basically the dipswitches only provide the DEFAULT values, or the values to be used if the nvram chip fails. I don't think there's any bug here, at least not in current versions. |