Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
04330 Save/Restore Minor Always May 4, 2011, 22:44 Jun 5, 2011, 17:05
Tester redk9258 View Status Public Platform MAME (Self-compiled)
Assigned To aaron Resolution Fixed OS Windows Vista/7 (64-bit)
Status [?] Resolved Driver
Version 0.142u2 Fixed in Version 0.142u5 Build Normal
Fixed in Git Commit Github Pull Request #
Summary 04330: btime and clones: Save state does not work correctly.
Description With autosave enabled, games reset right after loading. Manual save states also reset immediately after loading.
Steps To Reproduce Enable autosave or use Shift+F7 (Select position to save to), F7 (Select position to save from.)
Additional Information I'm not sure what version this started happening, but noticed it on version 0.142u2. It also may effect entire driver (yet untested).
Github Commit
Flags
Regression Version 0.141u2
Affected Sets / Systems btime and clones
Attached Files
 
Relationships
related to 04331Resolvedaaron  digdug and clones: Save support produces some interesting effects... 
related to 04333Resolvedaaron Many games in m92.c: Save states made while raster interrupts are active do not work 
related to 04327Resolvedaaron  galaxian, frogger, many others: Game resets right after loading auto saved state. 
Notes
2
User avatar
No.07415
Tafoid
Administrator
May 4, 2011, 23:01
I get different behavior. I play a bit then exit, restart once and it restarts there. Subsequent restart seems to revert back to where the first save was made, regardless of how many save or how much progress I've made.
I only tested 0.142u2 with command-line build MAME using -autosave.
User avatar
No.07416
Tafoid
Administrator
May 5, 2011, 02:50
Found regression and actual suspected svn revision of breakage: r11464
Emu_timers to object conversion.