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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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04330 | Save/Restore | Minor | Always | May 4, 2011, 22:44 | Jun 5, 2011, 17:05 |
Tester | redk9258 | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | aaron | Resolution | Fixed | OS | Windows Vista/7 (64-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.142u2 | Fixed in Version | 0.142u5 | Build | Normal |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 04330: btime and clones: Save state does not work correctly. | ||||
Description | With autosave enabled, games reset right after loading. Manual save states also reset immediately after loading. | ||||
Steps To Reproduce | Enable autosave or use Shift+F7 (Select position to save to), F7 (Select position to save from.) | ||||
Additional Information | I'm not sure what version this started happening, but noticed it on version 0.142u2. It also may effect entire driver (yet untested). | ||||
Github Commit | |||||
Flags | |||||
Regression Version | 0.141u2 | ||||
Affected Sets / Systems | btime and clones | ||||
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Notes
2
No.07415
Tafoid Administrator
May 4, 2011, 23:01
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I get different behavior. I play a bit then exit, restart once and it restarts there. Subsequent restart seems to revert back to where the first save was made, regardless of how many save or how much progress I've made. I only tested 0.142u2 with command-line build MAME using -autosave. |
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No.07416
Tafoid Administrator
May 5, 2011, 02:50
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Found regression and actual suspected svn revision of breakage: r11464 Emu_timers to object conversion. |