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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
04255 Graphics Minor Always Feb 19, 2011, 23:27 Feb 21, 2011, 16:21
Tester hap View Status Public Platform
Assigned To Resolution No change required OS
Status [?] Closed Driver
Version 0.141u2 Fixed in Version Build
Fixed in Git Commit Github Pull Request #
Summary 04255: gunfront, gunfrontj: [possible] Oilspill sprite is opaque darkgreen
Description Oilspill sprite is opaque darkgreen, see pics. Also happens on some explosions.
I assume it's supposed to be 'shadow', a PCB recording would be nice :)
Steps To Reproduce watch attract mode, fastforward a bit(INS key),
gunfront: it happens in the 4th demo run
gunfrontj: it happens in the 2nd demo run
Additional Information
Github Commit
Flags Possible
Regression Version
Affected Sets / Systems gunfront, gunfrontj
Attached Files
png file icon 0001.png (29,560 bytes) Feb 19, 2011, 23:27 Uploaded by hap
hap
png file icon 0007.png (23,167 bytes) Feb 19, 2011, 23:28 Uploaded by hap
hap
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Notes
4
User avatar
No.07246
Fujix
Administrator
Feb 20, 2011, 17:12
I believe this is a correct behavior.
User avatar
No.07248
hap
Developer
Feb 20, 2011, 19:32
Hmm, I looked at it a bit more: none of the blending flags are set (in the priority encoder), and none of the unknown sprite flags are set either.

Yeah, it's more likely it's normal behaviour.
(setting "possible" flag, it's upto another's opinion to confirm or close this report)
User avatar
No.07251
Fujix
Administrator
Feb 21, 2011, 12:37
edited on: May 31, 2012, 05:40
I played this game in arcades and I vaguely remember it worked like this, although I don't find out any video of the real PCB.

There are ports to Sega Saturn and PlayStation 2, but they are rather weak proof.

Check 7:20.

Sega Saturn port: http://www.nicovideofire.jp/watch/sm12998674
User avatar
No.07252
hap
Developer
Feb 21, 2011, 16:20
PS2 port is weak proof indeed (post-MAME port)
Saturn version + your memory: ok, closing this report, thanks =)