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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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04242 | Graphics | Minor | Always | Feb 10, 2011, 21:00 | Jul 26, 2011, 21:58 |
Tester | Tafoid | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | hap | Resolution | Fixed | OS | Windows XP (32-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.141u2 | Fixed in Version | 0.143u2 | Build | Normal |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 04242: All sets in m62.c and phoenix.c: Colors appears "washed out" | ||||
Description | Compared to previous screens as far back as I can test, the colors for all games in the driver all seem to suffer from colors that have faded or "washed out" | ||||
Steps To Reproduce | |||||
Additional Information |
I'm setting to possible until such time we can be 100% certain this is not how they are supposed to be. r11392 is the offending revision - having to do with palette.c changes. |
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Github Commit | |||||
Flags | |||||
Regression Version | 0.141u2 | ||||
Affected Sets / Systems | All sets in m62.c and phoenix.c | ||||
Attached Files
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kungfum-u1.png (3,371 bytes) Feb 10, 2011, 21:00 Uploaded by Tafoid Kung Fu Master - 0.141u1
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kungfum-u2.png (3,424 bytes) Feb 10, 2011, 21:01 Uploaded by Tafoid Kung Fu Master - 0.141u2
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kungfum_pre_normalize.png (3,439 bytes) Feb 22, 2011, 21:04 Uploaded by hap
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kfm_line1.gif (105,477 bytes) Jul 24, 2011, 10:15 Uploaded by hap
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kfm_line2.gif (55,542 bytes) Jul 24, 2011, 10:16 Uploaded by hap
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kfm_line3.gif (132,101 bytes) Jul 24, 2011, 10:16 Uploaded by hap
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kfm_resistors.jpg (137,860 bytes) Jul 24, 2011, 10:16 Uploaded by hap
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Relationships
There are no relationship linked to this issue. |
Notes
6
No.07187
moa Tester
Feb 11, 2011, 06:59
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Phoenix seems affected too |
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No.07258
hap Developer
Feb 22, 2011, 21:16
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kungfum_pre_normalize.png is the palette fed to palette_normalize_range |
No.07259
hap Developer
Feb 22, 2011, 21:19
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drivers that use palette_normalize_range: dkong.c, m62.c, mario.c, phoenix.c, popper.c. IMHO visible degradation only in m62.c and phoenix.c |
No.07261
Robbbert Senior Tester
Feb 23, 2011, 09:41
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for info: MESS also has a problem with palette_normalize_range: samcoupe is now only shades of grey instead of full colour. By replacing a few lines near the end of that routine with what used to be there, it can work again. |
No.07654
hap Developer
Jul 24, 2011, 10:10
edited on: Jul 24, 2011, 10:20 |
btw It looks better if you remove palette_normalize_range from m62 and increase contrast to 1.5 adding some pics and info by Stefan Lindberg from this thread: http://www.mameworld.info/ubbthreads/showflat.php?Cat=6&Number=117256&page=&view=&sb=5&o=&vc=1 This confirms that at least kungfum colors are not supposed to be washed out. It's easy to tell on the red "thomas" text. I'm disregarding the gfx artifacts here; lines like the kidniki hair sprite. The resistors on the pic are the same as in video/m62.c, so that part is at least correct in mame. |
No.07655
hap Developer
Jul 26, 2011, 21:58
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phoenix.c: it was a bug in the color prom resnet m62.c: increased default contrast to fix it |