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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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04212 | DIP/Input | Trivial | Always | Jan 27, 2011, 09:49 | Jan 27, 2011, 15:46 |
Tester | LastNinja2 | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | No change required | OS | Windows XP (32-bit) | |
Status [?] | Closed | Driver | |||
Version | 0.141 | Fixed in Version | Build | Normal | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 04212: mp_sor2: Wrong buttons layout | ||||
Description |
On the original Megadrive / Genesis version, button are mapped as follows: A = special moves, B = punch, C = jump On MAME the layout is different: A = punch, B = jump, C = special moves Is the input layout in MAME correct? It seems strange that the order was changed in the arcade version, SoR2 is the only Mega Play game that shows this difference. |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | mp_sor2 | ||||
Attached Files
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0000.png (2,347 bytes) Jan 27, 2011, 15:46 Uploaded by Tafoid MAME 0.141u1 Control Scheme for mp_sor2
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Relationships
There are no relationship linked to this issue. |
Notes
2
No.07145
etabeta Developer
Jan 27, 2011, 11:14
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it cannot be the unique game to have the wrong button layout. all the games use the same inputs, so either all games have switched A <-> C, or none |
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No.07148
Tafoid Administrator
Jan 27, 2011, 15:45
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This is not a bug. Attached the snap from the output from the set when it details what the buttons do. |