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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
04209 | Misc. | Minor | Always | Jan 26, 2011, 16:14 | Oct 11, 2017, 13:22 |
Tester | Tafoid | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | Kale | Resolution | Fixed | OS | |
Status [?] | Resolved | Driver | |||
Version | 0.141u1 | Fixed in Version | 0.190 | Build | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 04209: brapboys, bloodwar: Playback lose sync | ||||
Description | A recording and subsequent playback of brapboys shows that actions become quickly disjointed and do not match up with the original recording much after level starts. | ||||
Steps To Reproduce | Make a recording (-record brapboys.inp) and then play it back (-playback brapboys.inp). Notice how some moves are lost and you lose sync. | ||||
Additional Information | My recording which I made with 0.141 was made showing me having the bike even after the screen stops scrolling. In the -playback, you lose it well before that. | ||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | brapboys, bloodwar | ||||
Attached Files
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brapboys.inp (61,814 bytes) Jan 26, 2011, 16:14 | ||||
Relationships
Notes
4
No.07142
Fujix Administrator
Jan 26, 2011, 17:09
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Confirmed sync lost in bloodwar too. |
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No.14037
Kale Developer
Jul 31, 2017, 03:08
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Applies to gtmr and clones too. |
No.14251
Osso Moderator
Oct 11, 2017, 05:50
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is this fixed too? |
No.14252
Haze Senior Tester
Oct 11, 2017, 12:54
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yes |