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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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04023 | Graphics | Minor | Always | Aug 27, 2010, 21:02 | Aug 28, 2010, 17:03 |
Tester | fallicanet | View Status | Public | Platform | MAMEUI |
Assigned To | Resolution | Invalid report | OS | Windows Vista/7 (32-bit) | |
Status [?] | Closed | Driver | |||
Version | 0.139u1 | Fixed in Version | Build | Normal | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 04023: stlforce: Texts on screen are offset | ||||
Description | Texts on bottom screen are offset | ||||
Steps To Reproduce | |||||
Additional Information |
- in the snapshot (F12 MAME key), graphic is ok... - on gameplay, imperfect graphic... |
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Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | stlforce | ||||
Attached Files
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printscreen.jpg (250,298 bytes) Aug 27, 2010, 21:26
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mame.ini (4,958 bytes) Aug 28, 2010, 14:24 [Show Content] [Hide Content]<UNADORNED0> # # CORE CONFIGURATION OPTIONS # readconfig 1 writeconfig 0 # # CORE SEARCH PATH OPTIONS # rompath roms samplepath samples artpath artwork ctrlrpath ctrlr inipath ini fontpath . cheatpath cheat crosshairpath crosshair # # CORE OUTPUT DIRECTORY OPTIONS # cfg_directory cfg nvram_directory nvram memcard_directory memcard input_directory inp state_directory sta snapshot_directory snap diff_directory diff comment_directory comments # # CORE STATE/PLAYBACK OPTIONS # state autosave 1 playback record mngwrite aviwrite wavwrite snapname %g%i snapsize auto snapview internal burnin 0 # # CORE PERFORMANCE OPTIONS # autoframeskip 0 frameskip 0 seconds_to_run 0 throttle 1 sleep 0 speed 1.0 refreshspeed 1 # # CORE ROTATION OPTIONS # rotate 1 ror 0 rol 0 autoror 0 autorol 0 flipx 0 flipy 0 # # CORE ARTWORK OPTIONS # artwork_crop 0 use_backdrops 1 use_overlays 1 use_bezels 1 # # CORE SCREEN OPTIONS # brightness 1.0 contrast 1.0 gamma 1.0 pause_brightness 0.65 # # CORE VECTOR OPTIONS # antialias 1 beam 1.0 flicker 0 # # CORE SOUND OPTIONS # sound 1 samplerate 48000 samples 1 volume 0 # # CORE INPUT OPTIONS # coin_lockout 1 ctrlr mouse 1 joystick 1 lightgun 0 multikeyboard 0 multimouse 0 steadykey 0 offscreen_reload 0 joystick_map auto joystick_deadzone 0.3 joystick_saturation 0.85 natural 0 uimodekey auto # # CORE INPUT AUTOMATIC ENABLE OPTIONS # paddle_device joystick adstick_device keyboard pedal_device joystick dial_device keyboard trackball_device keyboard lightgun_device mouse positional_device mouse mouse_device mouse # # CORE DEBUGGING OPTIONS # log 0 verbose 0 update_in_pause 0 debug 0 debugscript debug_internal 0 # # CORE MISC OPTIONS # bios cheat 1 skip_gameinfo 0 # # WINDOWS DEBUGGING OPTIONS # oslog 0 watchdog 0 debugger_font "Lucida Console" debugger_font_size 9 # # WINDOWS PERFORMANCE OPTIONS # priority 0 multithreading 1 numprocessors auto profile 0 # # WINDOWS VIDEO OPTIONS # video d3d numscreens 1 window 0 maximize 1 keepaspect 1 prescale 10 effect Scanlines75x2_j4 waitvsync 0 syncrefresh 0 # # DIRECTDRAW-SPECIFIC OPTIONS # hwstretch 1 # # DIRECT3D-SPECIFIC OPTIONS # d3dversion 9 filter 1 # # PER-WINDOW VIDEO OPTIONS # aspect auto resolution auto screen0 auto aspect0 auto resolution0 auto view0 auto screen1 auto aspect1 auto resolution1 auto view1 auto screen2 auto aspect2 auto resolution2 auto view2 auto screen3 auto aspect3 auto resolution3 auto view3 auto # # FULL SCREEN OPTIONS # triplebuffer 1 switchres 0 full_screen_brightness 1.0 full_screen_contrast 1.0 full_screen_gamma 1.0 # # WINDOWS SOUND OPTIONS # audio_latency 2 # # INPUT DEVICE OPTIONS # dual_lightgun 0 | |||||
Relationships
There are no relationship linked to this issue. |
Notes
17
No.06620
Haze Senior Tester
Aug 27, 2010, 21:14
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I can't confirm, seems fine. |
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No.06624
fallicanet Tester
Aug 27, 2010, 21:25
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tested on desktop pc with display 4:3 and on notebook 16:9... the text (P1 score and credits) is offset |
No.06628
Haze Senior Tester
Aug 27, 2010, 21:45
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that doesn't happen here, maybe it's a problem with the filter you're using. |
No.06633
fallicanet Tester
Aug 27, 2010, 21:59
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even removing the filters (scanlines 75x2), the problem remains |
No.06635
Tafoid Administrator
Aug 27, 2010, 22:01
edited on: Aug 27, 2010, 22:02 |
I'm not seeing any issue with presentation. The score is suppose to be, as far as I am aware, on the bottom left. I sincerely hope you are confirming with a normal MAMEUI build and not something like MAMEPLUS.. |
No.06636
fallicanet Tester
Aug 27, 2010, 22:03
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ok, ok... using Direct3D Version 9 = text problem... other videomode = no text problem |
No.06637
fallicanet Tester
Aug 27, 2010, 22:10
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@Tafoid i use mameui 32 in this game, missing pixels to text... |
No.06638
Tafoid Administrator
Aug 27, 2010, 22:15
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Just how far down off the bottom is the score supposed to show? Earlier MAME's show the score with a few pixels underneath. A PCB source picture / recording would be helpful in determining exactly where it's supposed to sit. |
No.06639
Haze Senior Tester
Aug 27, 2010, 22:20
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it still sounds like a video card driver problem, MAME isn't outputting clipped text, even if the bottom of the text is the bottom of the output. visible area could be up for debate, but the I think the tester would still find 2-3 lines being clipped off the bottom due to their driver issue, even if it wasn't being clipped off the text anymore. |
No.06641
Tafoid Administrator
Aug 27, 2010, 22:29
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Sounds reasonable. I'll wait to see if anyone else can see this score text cutoff and we can compare os/v. card and driver versions. |
No.06642
fallicanet Tester
Aug 27, 2010, 22:37
edited on: Aug 28, 2010, 13:31 |
Desktop - Win7 32bit - Ati Radeon 9250 256MB (with unofficial driver) Notebook - Win Vista 32bit - Geforce 8400M GS 128MB (with last driver) and last DirectX 11 (Jun 2010)... |
No.06644
Fujix Administrator
Aug 28, 2010, 13:17
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I don't have the problem either with a GeForce 9800 card. I bet this is not a MAME problem. Maybe, in some cases, -verbose output will help seeking out the cause of problem. |
No.06645
fallicanet Tester
Aug 28, 2010, 13:35
edited on: Aug 28, 2010, 13:48 |
I found the same problem with other games... (gunfront, gunforce and pbancho) -verbose on MAMEUI where's? P.S. if use Direct3D Version 8, MAMEUI says "Unable to initialize Direct3D"...but... the game run without text problem... |
No.06646
Tafoid Administrator
Aug 28, 2010, 13:58
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For the record, mine is a GeForce 6100 on-board display - no cutting off of the text on the bottom. Could this be an ATI card/driver issue with D3D? |
No.06647
fallicanet Tester
Aug 28, 2010, 14:23
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same problem with ATI and NVIDIA... attached MAMEUI *ini file |
No.06648
Tafoid Administrator
Aug 28, 2010, 14:36
edited on: Aug 28, 2010, 14:37 |
I have to guess that prescale is what is causing the issues for you. That is not a setting I use. Try a default prescale value of 1. Once you start adjusting the multiplying the display before rescaling back to your display resolution, there are bound to be shifted and duplicated lines which could very well be causing the issue you are seeing, since the F12 only shows what is being emulated before any video effect or other video commands. Others might be able to explain prescale better - as I don't use or have a lot of first-hand knowledge using it. |
No.06650
fallicanet Tester
Aug 28, 2010, 15:21
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Yes Tafoid, was just the prescale... but because in other games I did not see this problem??? I'm a bad tester :) You can close the report. |