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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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03984 | Sound | Minor | Always | Aug 9, 2010, 16:49 | Aug 10, 2010, 12:11 |
Tester | Herby | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Invalid report | OS | Windows Vista/7 (32-bit) | |
Status [?] | Closed | Driver | |||
Version | 0.139 | Fixed in Version | Build | Normal | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 03984: term2: Attract-Mode Sounds stop playing after a while | ||||
Description |
I contacted an operator and it seems that I confused it with another arcade. It's not a bug,.. it's a feature,... sorry about the wrong report. :/ |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
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Regression Version | |||||
Affected Sets / Systems | term2 | ||||
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Relationships
There are no relationship linked to this issue. |
Notes
4
No.06519
Tafoid Administrator
Aug 9, 2010, 17:01
edited on: Aug 9, 2010, 17:10 |
It's not unusual for game that stands not being played for a while to mute it's demo sounds as a courtesy to the arcade operator. It's a solid 5 minutes into the emulation this happens - which seems just about right to me. The sound comes right back when you credit, so I doubt very much that this is a valid bug. |
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No.06520
Herby Tester
Aug 9, 2010, 17:46
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The original arcade machine keeps playing the Attract-Mode sounds unless you turn them off in the test menu. |
No.06521
Haze Senior Tester
Aug 9, 2010, 20:42
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do you have proof of that? Atari / Midway stuff often disables the audio after a few loops as to not annoy operators. |
No.06525
Herby Tester
Aug 10, 2010, 10:14
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I contacted an operator and it seems that I confused it with another arcade. It's not a bug,.. it's a feature,... sorry about the wrong report. :/ |