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ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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03969 | Crash/Freeze | Critical (emulator) | Always | Aug 1, 2010, 14:36 | Jan 23, 2012, 01:14 |
Tester | fallicanet | View Status | Public | Platform | MAMEUI |
Assigned To | aaron | Resolution | Fixed | OS | Windows Vista/7 (32-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.139 | Fixed in Version | 0.139u1 | Build | Normal |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 03969: All sets and drivers using OKI audio: Eventual crash using Save States | ||||
Description |
Random crash or freeze mame (assert in debug) when using sets.assert: src/emu/streams.c:513: update_sampindex - stream->output_base_sampindex<= stream->output_bufalloc |
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Steps To Reproduce | |||||
Additional Information |
Behavior confirmed in the following drivers, but effects all games with OKI6295 usage, listed or not: actfancr.c airbustr.c aquarium.c arcadecl.c artmagic.c atarig1.c batman.c blmbycar.c blockout.c boogwing.c cbasebal.c cbuster.c chinagat.c cninja.c cps1.c crospang.c cultures.c dassault.c dblewing.c dbz.c ddenlovr.c ddragon.c (ddragon2) ddragon3.c ddribble.c deco156.c deniam.c dietgo.c diverboy.c djboy.c dooyang.c dreamwld.c drgnmst.c metro.c mitchell.c midyunit.c |
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Github Commit | |||||
Flags | |||||
Regression Version | 0.138u2 | ||||
Affected Sets / Systems | All sets and drivers using OKI audio | ||||
Attached Files
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Relationships
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Notes
7
No.06476
Tafoid Administrator
Aug 1, 2010, 16:16
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Yeah, this is probably based on a widespread issue I've been seeing with save state/autosave with game using OKI. I can confirm and I'll add other drivers as I see them. |
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No.06508
hammad Tester
Aug 5, 2010, 10:42
edited on: Aug 5, 2010, 10:42 |
Tafoid you should add djboy.c to the list as well |
No.06509
Tafoid Administrator
Aug 5, 2010, 11:16
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I was listing drivers as I was able to confirm them physically. I haven't had the time to check the hundreds of potentially effected drivers and they are in the purely for the ability of users to search and see there is a problem with it. |
No.06514
Iaspis Tester
Aug 8, 2010, 17:39
edited on: Aug 8, 2010, 17:50 |
Isn't there a relationship with bug 3914? |
No.06515
Tafoid Administrator
Aug 8, 2010, 17:49
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I even forgot I made that one. I'll delete it as to not confuse. |
No.08066
rcoltrane Tester
Jan 22, 2012, 23:37
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Why Is this OKI / save state bug in 'Resolved' status? The current MAME version still crashes with 90% of the games using OKI sound chip. Would someone reopen it please? Sorry if it has been reported into another bugID. |
No.08067
Tafoid Administrator
Jan 23, 2012, 01:14
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This bug report is a previous issue - notice the "RELATED TO" link to the newer occurring bug. Notice also the version it was reported and fixed. The latest bug came in versions later than this was resolved and involves the same sound chip, but broken in a different way, it appears, and is still not resolved. Bug04268 |