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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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00392 | Sound | Minor | Have not tried | Jan 29, 2008, 06:58 | Apr 24, 2020, 05:43 |
Tester | SportsDude | View Status | Public | Platform | |
Assigned To | Kale | Resolution | Fixed | OS | |
Status [?] | Resolved | Driver | |||
Version | 0.97 | Fixed in Version | 0.199 | Build | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 00392: f1gpstar: During attract mode, the "orchestral hits" are played off-key. | ||||
Description |
During attract mode, the "orchestral hits" are played off-key. In M1, these play at the proper tone. They did in MAME until sometime; 0.97 is the first time I've seen this occur. For reference, these first occur 6 seconds into the attract mode screen which features the close-up of the fake Benetton car. |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
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Regression Version | |||||
Affected Sets / Systems | f1gpstar | ||||
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Relationships
There are no relationship linked to this issue. |
Notes
3
No.12059
FMecha Tester
Oct 9, 2015, 21:10
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Can't find any PCB footage of f1gpstar with the song playing, but I found this for f1gpstr2 instead. Does it sound different to one in f1gpstar? (Truth by T-Square; begins at 0:55) |
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No.17563
MetalGod Senior Tester
Apr 23, 2020, 07:06
edited on: Apr 23, 2020, 08:20 |
Reference material: MAME 0.220. The "orchestral hits" sound the same as in the original hardware MAME 0.102 (the closest version I have to 0.97 when this issue was reported) |
No.17564
MetalGod Senior Tester
Apr 23, 2020, 08:19
edited on: Apr 24, 2020, 05:43 |
It was fixed in MAME 0.199 - 0.199: Changed YM2151 sound clock speed to 3.5MHz and the 2x MSM6295 to 4MHz. I've managed to find a proper rom to test and I can 100% confirm it was fixed in MAME 0.199. But I don't know who fixed it... maybe Kale who also changed this in the cischeat driver in version 0.199: - 0.199: Moved sound irq into YM irqhandler. Somebody correct this if I'm wrong |