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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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03823 | Color/Palette | Minor | Always | May 1, 2010, 08:03 | May 9, 2010, 19:18 |
Tester | Justin Kerk | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | AWJ | Resolution | Fixed | OS | Windows XP (64-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.137u3 | Fixed in Version | 0.138 | Build | 64-bit |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 03823: pc_miket: Bad colours | ||||
Description |
Colours are now bad in this game, black is displaying as bright green. Menu seems to be OK, just the game screen. Other PlayChoice-10 titles like pc_smb3 and pc_gntlt look OK. Presumably this is a regression from the NES palette updates in 0.137u3 but I have not verified this. |
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Steps To Reproduce | |||||
Additional Information | Self-compiled C2D-optimized 64-bit build using official tools. | ||||
Github Commit | |||||
Flags | |||||
Regression Version | 0.137u3 | ||||
Affected Sets / Systems | pc_miket | ||||
Attached Files
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0005.png (9,090 bytes) May 1, 2010, 08:03
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Relationships
There are no relationship linked to this issue. |
Notes
1
No.06028
AWJ Developer
May 2, 2010, 03:13
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I've just sent in a patch to fix this bug. When I made color emphasis on the NES PPU actually do something in 0.137u3, it exposed a bug elsewhere in MAME's implementation. The internal palette RAM in the NES PPU is only 6 bits wide, but MAME was retaining--and using--all 8 bits written and just masking the top 2 out when the palette RAM was read back by the CPU. |
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