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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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03789 | Graphics | Minor | Always | Mar 20, 2010, 19:55 | Feb 20, 2011, 20:52 |
Tester | Smitdogg | View Status | Public | Platform | MAMEUI |
Assigned To | hap | Resolution | Fixed | OS | Windows Vista/7 (64-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.137 | Fixed in Version | 0.141u3 | Build | 64-bit |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 03789: ambush: Incorrect colors | ||||
Description | I attached photos from a pcb (auction). The background color of the speedometer, altimeter, etc. are the wrong color in MAME. There may also be other small differences. I can't tell if the blue background changed in the last 2 pictures or if a camera angle caused the differences. | ||||
Steps To Reproduce | |||||
Additional Information | Affected sets updated in 0.142u2. | ||||
Github Commit | |||||
Flags | |||||
Regression Version | 0.36RC2 | ||||
Affected Sets / Systems | ambush | ||||
Attached Files
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0.jpg (63,125 bytes) Mar 20, 2010, 19:55
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1.jpg (65,589 bytes) Mar 20, 2010, 19:55
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2.jpg (60,425 bytes) Mar 20, 2010, 19:56
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Ambush-036RC1.png (2,610 bytes) Mar 21, 2010, 02:36
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Ambush-0137.png (3,622 bytes) Mar 21, 2010, 02:36
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Ambush-036RC1-SNAP02.png (2,627 bytes) Mar 21, 2010, 02:42
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Relationships
There are no relationship linked to this issue. |
Notes
2
No.05903
M.A.S.H. Senior Tester
Mar 21, 2010, 02:38
edited on: Mar 21, 2010, 03:01 |
Found the regression version (MAME 0.36RC2) and added a MAME 0.36RC1 and 0.137 Ambush snapshot. The colors in 0.36RC1 match the ones in the PCB! The radar display on the upper right corner disappeared in MAME 0.36b10. |
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No.05905
Haze Senior Tester
Mar 21, 2010, 13:24
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if you ignore the transpen the boxes have the right colour (but flash a lot, I don't know if they're meant to) drawgfx_opaque(bitmap,cliprect,machine->gfx[0], code, (col & 0x0f) | ((*state->colorbank & 0x03) << 4), flip_screen_get(machine), flip_screen_get(machine), 8 * sx, (8 * sy + scroll) & 0xff); however, that causes part of the sky to also be solid, so you can't see the enemies. basically the transparency handling in the driver appears to be incorrect. |