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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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03736 | Graphics | Minor | Always | Feb 17, 2010, 17:33 | May 2, 2010, 13:51 |
Tester | Kold666 | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | hap | Resolution | Fixed | OS | Windows XP (32-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.136u3 | Fixed in Version | 0.137u4 | Build | Normal |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 03736: scontra, scontraj: Super Contra main character shadows | ||||
Description |
On the original pcb main characters cast a transparent shadow. On mame there is only a black shadow |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | Verified with Original | ||||
Regression Version | |||||
Affected Sets / Systems | scontra, scontraj | ||||
Attached Files
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Immag015.jpg (463,736 bytes) Feb 18, 2010, 21:57
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Immag023.jpg (376,041 bytes) Feb 18, 2010, 21:58
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Relationships
There are no relationship linked to this issue. |
Notes
7
No.05734
Tafoid Administrator
Feb 17, 2010, 17:41
edited on: Feb 17, 2010, 17:54 |
A snapshot or screenshot from the pcb output showing exactly how it is suppose to look is essential. One with your character and other enemies on the screen would be best. |
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No.05742
Kold666 Developer
Feb 18, 2010, 16:42
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I'll upload them asap |
No.05744
Haze Senior Tester
Feb 18, 2010, 23:22
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the shadow in MAME is actually blended, it's not solid black. the blend amount seems different to your pcb tho, if anything on the pcb it seems to be acting more like a highlight, making the ground *lighter* |
No.05745
Kold666 Developer
Feb 19, 2010, 11:51
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Ok, Mame shadows are very dark ;) |
No.05746
Tafoid Administrator
Feb 19, 2010, 18:38
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Does this PCB match contents with another set in MAME already? |
No.05747
Kold666 Developer
Feb 20, 2010, 08:32
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yes, it's the world revision |
No.06029
hap Developer
May 2, 2010, 13:51
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