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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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03710 | Crash/Freeze | Critical (emulation) | Always | Feb 4, 2010, 22:21 | May 22, 2010, 17:07 |
Tester | fallicanet | View Status | Public | Platform | MAMEUI |
Assigned To | Kale | Resolution | Fixed | OS | Windows XP (32-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.136u2 | Fixed in Version | 0.138u1 | Build | Normal |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 03710: sokyugrt: Game crash after player select | ||||
Description |
Game crash after player select... P.S.: the game start with 2 credits |
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Steps To Reproduce | |||||
Additional Information |
stv.c merged into saturn.c in 0.142u2 Backtrace: Program received signal SIGSEGV, Segmentation fault. |
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Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | sokyugrt | ||||
Attached Files
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Relationships
Notes
2
No.05875
Robbbert Senior Tester
Mar 14, 2010, 03:06
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I've noticed in 0.137, when it crashes, MAME simply outputs a line of dashes and returns to the prompt. No register dump or message. I'm using the build from the official download page, normal 32-bit, not optimised for anything. Running on XP 32-bit. |
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No.06161
Kale Developer
May 22, 2010, 17:07
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For whatever reason, ST-V bitmaps never had x/y boundaries checking, which made this to crash. |