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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
03702 | Debugger | Critical (emulator) | Always | Feb 1, 2010, 16:52 | Feb 1, 2010, 18:07 |
Tester | smkdan | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Fixed | OS | Windows Vista/7 (32-bit) | |
Status [?] | Resolved | Driver | |||
Version | 0.136 | Fixed in Version | 0.138u2 | Build | Debug |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 03702: All games in neodrv.c: [debug] Viewing Z80 I/O memory causes crash | ||||
Description |
In any Neo Geo game, attempting to view the Z80 I/O memory while the game is actively running will cause an immediate crash. When this crash happens there is extra console output: "assert: src/emu/cpuexec.c:338: ran>= classdata->cycles_stolen" |
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Steps To Reproduce | Run a neo game with -debug switch, open a memory window while the game is running, change it to "CPU 'audiocpu' (Z80) I/O memory" | ||||
Additional Information | |||||
Github Commit | |||||
Flags | Debug build specific | ||||
Regression Version | |||||
Affected Sets / Systems | All games in neodrv.c | ||||
Attached Files
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