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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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03686 | Sound | Minor | Always | Jan 25, 2010, 04:20 | Feb 17, 2011, 15:32 |
Tester | Antny | View Status | Public | Platform | MAMEUI |
Assigned To | hap | Resolution | Fixed | OS | Windows Vista/7 (32-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.136u1 | Fixed in Version | 0.141u3 | Build | Normal |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 03686: superbug: Extended play sound hangs | ||||
Description | When the game goes into extended play the tone "hangs" even after the game is over. This may also affect Fire Truck (firetrk). | ||||
Steps To Reproduce | Play game until game is extended | ||||
Additional Information | When the tone hangs there is a box that comes up that I believe says "ASR" | ||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | superbug | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
2
No.07216
hap Developer
Feb 17, 2011, 15:28
edited on: Feb 17, 2011, 15:29 |
It popped up "ASR" because it was unknown where and when it was used. Now that it's known, it's hooked up to firetrk extended play and is fixed. Too bad this bugreport kinda went unnoticed for a while. It was a trivial fix. |
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No.07217
hap Developer
Feb 17, 2011, 15:32
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credits to Antny |