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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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03650 | Misc. | Minor | Always | Jan 7, 2010, 11:21 | Jan 11, 2010, 12:34 |
Tester | Kold666 | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Unable to reproduce | OS | Windows XP (32-bit) | |
Status [?] | Closed | Driver | |||
Version | 0.136 | Fixed in Version | Build | Normal | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 03650: ppking, gladiatr and clones: All gladiator.c games should have a NVRAM | ||||
Description |
The original pcb of both Gladiator and Ping Pong King has a 3V battery attached to a 2k ram to save hiscores. Verified on my original pcb of Ping Pong King (it saves hiscores after power down) and Gladiator pcb runs on the same pcb (different roms and MCUS) |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | Verified with Original | ||||
Regression Version | |||||
Affected Sets / Systems | ppking, gladiatr and clones | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
5
No.05447
Tafoid Administrator
Jan 7, 2010, 15:32
edited on: Jan 7, 2010, 15:36 |
I just ran 0.136 and NVRAM's are created for both games - each 2k in size. Where is the problem? If NVRAM changes aren't working, it might be due to 03630. |
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No.05455
Kold666 Developer
Jan 7, 2010, 23:55
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ok, I'll check again when bug 03630 will be fixed |
No.05462
Haze Senior Tester
Jan 8, 2010, 21:04
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03630 afaik relates to the eeprom device. these are using battery backed ram, not an eeprom. that said, they are already marked to save NVRAM AM_RANGE(0xf000, 0xf7ff) AM_RAM AM_BASE_SIZE_GENERIC(nvram) /* battery backed RAM */ although I do question what this is static READ8_HANDLER(f6a3_r) { if(cpu_get_previouspc(space->cpu)==0x8e) space->machine->generic.nvram.u8[0x6a3]=1; return space->machine->generic.nvram.u8[0x6a3]; } |
No.05467
Tafoid Administrator
Jan 9, 2010, 11:56
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I'll close this for now. If it happens that there continues to be an issue, please reopen, Kold. |
No.05486
Kale Developer
Jan 11, 2010, 12:34
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@Haze: these 8741 games do a comm check for every vblank cycle, if that memory returns zero then the game hangs, there's a similar loop in Cycle Mahbou as well. |