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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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03618 | Graphics | Major | Always | Dec 30, 2009, 14:15 | May 22, 2011, 15:24 |
Tester | haynor666 | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | Resolution | Fixed | OS | Windows XP (32-bit) | |
Status [?] | Resolved | Driver | |||
Version | 0.135u4 | Fixed in Version | 0.136u2 | Build | C2D |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 03618: island2a: Black screen | ||||
Description | When you run this set only sound you hear, no picture | ||||
Steps To Reproduce | run game | ||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | 0.133u3 (Added) | ||||
Affected Sets / Systems | island2a | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
10
No.05349
Tafoid Administrator
Dec 30, 2009, 14:38
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This game works fine. There is an initialization process needed for this game to work, like most of the gambling/type games. http://mamedev.org/devwiki/index.php/FAQ:Games#Island_.2F_Island_2 If you are not getting a screen which says "INIT SCREEN" then your build is suspect. Please ensure you have a properly built binary. |
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No.05365
Haze Senior Tester
Jan 2, 2010, 19:04
edited on: Jan 2, 2010, 19:04 |
actually this is a valid report. the island2a set doesn't work, and isn't tagged as such. I don' know if it's a bad dump, or somehow encrypted like some of the (currently unsupported) bootlegs are. |
No.05366
Tafoid Administrator
Jan 2, 2010, 19:41
edited on: Jan 2, 2010, 19:44 |
It was my error in assuming that island2/2a worked the same. I only tested island2. It's obvious it never did work testing back to it's first inclusion (0.133u3). I'll reopen and confirm the report. Thanks for the examination, Haze. |
No.05378
MetalliC Developer
Jan 4, 2010, 00:46
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this set is very weird bootleg for "Crazy Monkey" PCB. it needs some magic numbers in ram: multfish_bram[0x2003] = 0x01; multfish_bram[0x4003] = 0x02; |
No.05379
Haze Senior Tester
Jan 4, 2010, 01:23
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sounds like they added some basic protection device to the bootleg then. |
No.05425
haynor666 Tester
Jan 6, 2010, 07:27
edited on: Jan 6, 2010, 11:37 |
ha, I knew it :) Thanks Haze for testing ;) |
No.05426
haynor666 Tester
Jan 6, 2010, 07:29
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btw. My previous report for deadeye appears to be mame fault. In Direct3D game works as expected but in Directdraw and GDI main playfield is not visible. Sorry to post here but I cannot add this comment beacuse report is closed. |
No.05431
MetalliC Developer
Jan 6, 2010, 15:58
edited on: Jan 6, 2010, 15:59 |
Haze, no, all known "bootlegs" is just selfmade WinHEX hacks, for stock PCBs with different "heads" (e.g. rombank port). except "lottery" bootlegs -some of them have xored and address-swapped GFX-roms. this set differs from parrent just 10 bytes, and for stock "old" PCB with F9-rombank. I made some debugging and found that the only way in which this set will work - the presence of those bytes in RAM. most likely they are placed there when watchdog is triggered. |
No.05439
Haze Senior Tester
Jan 6, 2010, 23:22
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That's unlikely, a watchdog can't trigger the addition of bytes, it just resets the machine. There must be an additional device to put those bytes there, or some secret input sequence on startup to do the same. Anything else is both illogical, and impossible. |
No.05776
Tafoid Administrator
Feb 25, 2010, 22:22
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I forget exactly when this was fixed, but it works now. Resolving. |